Too sleepy to search.
Think a 3 vs 3 team conquest game, 1 vs 1 in three separated areas of the map. When a side holds 66% of the map (wins in two of the areas), it wins.
Maps with unconnected sections are possible?
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Malicious Wraith
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Or you could just do 1 team vs 1 team... best out of three?SpaceJunk wrote:QUOTE (SpaceJunk @ Dec 19 2010, 09:33 PM) Too sleepy to search.
Think a 3 vs 3 team conquest game, 1 vs 1 in three separated areas of the map. When a side holds 66% of the map (wins in two of the areas), it wins.
IG: Liquid_Mamba / FedmanUnknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
or have an allied 2vs2 where you need to use teleports to get to each other making galving / bombing the tps very important to block allies off from each other!
I decided to relive the days gone by in my new blog.
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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?


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Remember, what I say is IMO always. If I say that something sucks, it actually means "I think it sucks" OK?
Cookie Monster wrote:QUOTE (Cookie Monster @ Jan 31 2012, 03:09 PM) True story.
Except the big about dorjan being jelly, that's just spidey's ego.


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Malicious Wraith
- Posts: 3170
- Joined: Sun Jul 16, 2006 12:51 am
Any "non-connected" map would HAVE to have a territorial control thing. It'd be difficult to make sure that the teams can't end up in a stalemate with each holding 50/50 (IE, a 2 vs 2 on 2 sections of the map. One side wins one section, one side wins other section, stalemate!). You'd have to have odd numbers of sections, since SOMEONE has to win each section.
With a 2-section map, you can have Side A win Section 1, but Side B win Section 2, and the possibility of them removing the ability of the other to get to the other side makes it so that you can have a stalemate.
With a 2-side 3-section map, Side A can win Section 1, Side B can win Section 2, but either Side A or Side B has to win section 3 making it impossible for a stalemate, even if they are completely separated.
Also, remember that R5 has mass-limited alephs - done on a per-side basis. So you can have a one-way aleph (With exception of constructors because I didn't want to muck around with the AI).
With a 2-section map, you can have Side A win Section 1, but Side B win Section 2, and the possibility of them removing the ability of the other to get to the other side makes it so that you can have a stalemate.
With a 2-side 3-section map, Side A can win Section 1, Side B can win Section 2, but either Side A or Side B has to win section 3 making it impossible for a stalemate, even if they are completely separated.
Also, remember that R5 has mass-limited alephs - done on a per-side basis. So you can have a one-way aleph (With exception of constructors because I didn't want to muck around with the AI).







