Maps with unconnected sections are possible?

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SpaceJunk
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Post by SpaceJunk »

Too sleepy to search.

Think a 3 vs 3 team conquest game, 1 vs 1 in three separated areas of the map. When a side holds 66% of the map (wins in two of the areas), it wins.
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Raveen
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Post by Raveen »

You could certainly make a map like that, and possibly use the territory win condition to arrange the game like you want.

However teams will be able to rip between the areas if a tp is built.
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Malicious Wraith
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Post by Malicious Wraith »

SpaceJunk wrote:QUOTE (SpaceJunk @ Dec 19 2010, 09:33 PM) Too sleepy to search.

Think a 3 vs 3 team conquest game, 1 vs 1 in three separated areas of the map. When a side holds 66% of the map (wins in two of the areas), it wins.
Or you could just do 1 team vs 1 team... best out of three?
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Dorjan
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Post by Dorjan »

or have an allied 2vs2 where you need to use teleports to get to each other making galving / bombing the tps very important to block allies off from each other!
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Malicious Wraith
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Post by Malicious Wraith »

Or you could just play a different game where any of this makes sense.
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SpaceJunk
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Post by SpaceJunk »

Dorjan wrote:QUOTE (Dorjan @ Dec 20 2010, 11:25 AM) or have an allied 2vs2 where you need to use teleports to get to each other making galving / bombing the tps very important to block allies off from each other!
That could lead to a stalemate.
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Andon
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Post by Andon »

Any "non-connected" map would HAVE to have a territorial control thing. It'd be difficult to make sure that the teams can't end up in a stalemate with each holding 50/50 (IE, a 2 vs 2 on 2 sections of the map. One side wins one section, one side wins other section, stalemate!). You'd have to have odd numbers of sections, since SOMEONE has to win each section.

With a 2-section map, you can have Side A win Section 1, but Side B win Section 2, and the possibility of them removing the ability of the other to get to the other side makes it so that you can have a stalemate.

With a 2-side 3-section map, Side A can win Section 1, Side B can win Section 2, but either Side A or Side B has to win section 3 making it impossible for a stalemate, even if they are completely separated.

Also, remember that R5 has mass-limited alephs - done on a per-side basis. So you can have a one-way aleph (With exception of constructors because I didn't want to muck around with the AI).
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HSharp
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Post by HSharp »

Is it actually mass limited in terms of

normal scout can enter, scout with mass driver cannot?
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Andon
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Post by Andon »

It is mass limited in regards to total mass of the ship. Just pulling numbers out of my ass here, but if the aleph is set for a mass of 50, a regular scout has a base mass of 40, and a Mass Driver is 15, then a scout with a Mass Driver would not be able to go through.
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HSharp
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Post by HSharp »

mass driver is definitely not 15 :P

But coolio.
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