I forgot most of the details... I think their garrison died to a regular bbr and regular scout ramming.
Phantom32 (Belters) VS Ryujin(Drek)
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TheCorsair
- Posts: 2203
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- Location: Сою́з Сове́тски
Such a small game.. and drek? lol
Last edited by TheCorsair on Wed Dec 08, 2010 9:06 pm, edited 1 time in total.
"Neither east nor west" 
UNITED FOREVER IN FRIENDSHIP AND LABOUR
"The clouds are fleeting over every country, we stand fast, for no kind of rain will take away our smiles."

UNITED FOREVER IN FRIENDSHIP AND LABOUR
"The clouds are fleeting over every country, we stand fast, for no kind of rain will take away our smiles."
And we just repeated the same (this time with door commanding, Phantom sitting in NOAT all game).TheCorsair wrote:QUOTE (TheCorsair @ Dec 8 2010, 10:06 PM) Such a small game.. and drek? lol
Apparently rammed belters bombers are unstoppable... 1 bbr, 1 nan. 2 runs over 2 sectors. Eyed. And Dreg ints couldn't D anything.
Prox? Who uses prox these days?
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Archangelus
- Posts: 2376
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I'm definately noticing a lot less aleph proxing these days compared to about a year ago.
Its pretty much just done against super obvious bomb runs (in this case idk what happend in this game, there was adequate talent on the blue team to easily stop it) and against the occasional con pushes. Rare is it that you see it employed on alephs for things such as miner D on obvious routes... Maybe this is because of team sizes getting slightly smaller as the community size fluxes.
Its pretty much just done against super obvious bomb runs (in this case idk what happend in this game, there was adequate talent on the blue team to easily stop it) and against the occasional con pushes. Rare is it that you see it employed on alephs for things such as miner D on obvious routes... Maybe this is because of team sizes getting slightly smaller as the community size fluxes.
Just to make a point I joined the opposing team yesterday and spent the time sabotaging pushed belters bomber attempts. Just alerting people early enough to the bomber threat, and yelling at them to STFN works wonders.the.ynik wrote:QUOTE (the.ynik @ Dec 8 2010, 11:39 PM) And we just repeated the same (this time with door commanding, Phantom sitting in NOAT all game).
Apparently rammed belters bombers are unstoppable... 1 bbr, 1 nan. 2 runs over 2 sectors. Eyed. And Dreg ints couldn't D anything.
Prox? Who uses prox these days?
I fully admit though that the success rate of this strategy is atrociously high in PuGs of late (having flown those 180 mps bombers myself). Who needs turrets or KB when the bomber moves over twice as fast as the defenders think it's going.





<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Prox is about the only thing that can stop these things (if rammed properly). We just won a game by bombing vs. mini3 hvy ints. (yes, the 3rd belts hvy bbr game today)Adept wrote:QUOTE (Adept @ Dec 8 2010, 11:24 PM) Just to make a point I joined the opposing team yesterday and spent the time sabotaging pushed belters bomber attempts. Just alerting people early enough to the bomber threat, and yelling at them to STFN works wonders.
I fully admit though that the success rate of this strategy is atrociously high in PuGs of late (having flown those 180 mps bombers myself). Who needs turrets or KB when the bomber moves over twice as fast as the defenders think it's going.
Mini3 helped them stop some runs, but not enough.
On the last runs, I was a 32 KB nan - and for some reason didn't even get targeted ?? BTW: My KB was from stopping two of their HTT runs with prox.
Belts heavy bombers are FAST. Heck, one run failed because our bomber was over-pushed past their expansion, so some ABs missed.
Edit: and I remember Phantom needed like 6 ABs for an IC tele because he was being over-pushed.
Last edited by the.ynik on Wed Dec 08, 2010 11:13 pm, edited 1 time in total.
The success rate is so high because you're trying to kill an 180mps bomber with an int or fig, nobody rushes a scout to camp the aleph, and nobody tries to open-air prox the bomber once its in the sector.
Its going 180 mps, its a belters bomber, it isn't stopping anytime soon. Open-air prox it. At that speed if you drop it right, its going to plough right through. Even if you miss, it has to dodge, and its a BELTERS HEAVY BOMBER. It is'nt un-dodging anytime soon, and its reduced at-base velocity makes it easier for suicidal ints to line up and ram.
Key is though, you have to drop 720m in front of the bomber (more like 750 to be safe). Or get a friendly int to suicide boosting headfirst into the bomber, then drop at around 400-500m. Also without shields, a belters heavy bomber has 1260 hull (assuming the wiki is right).
Note: In a previous in-game bomb run, a 150-180 (variable depending on ramming) Belters heavy bomber was rammed about 15-degrees from front by afull-speed giga int. It slowed to about 20mps and skewed sideways a fair bit after the ram.
I don't feel like digging through the wiki to find the page with the prox damage calculations, but two scouts who can line up their prox can prox-spike the bomber. I know one scout won't do it, because I've ploughed through a fresh pack of prox with a belters heavy bomber at about 150 IIRC, and it dropped me to 1/8th hull or so until the nans kicked in. So one prox1 won't do it. Maybe prox2 with some kb. Or some probes. Those always seem to do the trick.
Its going 180 mps, its a belters bomber, it isn't stopping anytime soon. Open-air prox it. At that speed if you drop it right, its going to plough right through. Even if you miss, it has to dodge, and its a BELTERS HEAVY BOMBER. It is'nt un-dodging anytime soon, and its reduced at-base velocity makes it easier for suicidal ints to line up and ram.
Key is though, you have to drop 720m in front of the bomber (more like 750 to be safe). Or get a friendly int to suicide boosting headfirst into the bomber, then drop at around 400-500m. Also without shields, a belters heavy bomber has 1260 hull (assuming the wiki is right).
Note: In a previous in-game bomb run, a 150-180 (variable depending on ramming) Belters heavy bomber was rammed about 15-degrees from front by afull-speed giga int. It slowed to about 20mps and skewed sideways a fair bit after the ram.
I don't feel like digging through the wiki to find the page with the prox damage calculations, but two scouts who can line up their prox can prox-spike the bomber. I know one scout won't do it, because I've ploughed through a fresh pack of prox with a belters heavy bomber at about 150 IIRC, and it dropped me to 1/8th hull or so until the nans kicked in. So one prox1 won't do it. Maybe prox2 with some kb. Or some probes. Those always seem to do the trick.
Last edited by LANS on Wed Dec 08, 2010 11:02 pm, edited 1 time in total.
Adept wrote:QUOTE (Adept @ Dec 8 2010, 05:24 PM) Just to make a point I joined the opposing team yesterday and spent the time sabotaging pushed belters bomber attempts. Just alerting people early enough to the bomber threat, and yelling at them to STFN works wonders.
I fully admit though that the success rate of this strategy is atrociously high in PuGs of late (having flown those 180 mps bombers myself). Who needs turrets or KB when the bomber moves over twice as fast as the defenders think it's going.
Adept, I understand your input in that game, but you have to realise that right now, no faction will work well against TF, especially if the non-TF faction has an average commander. You also forgot to point out that it was mini3 hvy TF ints that were defending, with all of the perks, and belter nan1 advscouts for a long while.




