Ship as Eject Pod

A place to post suggestions for new features, new bugs, and comments about the existing code.
HSharp
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Post by HSharp »

I know people have talked about it before and there are some bugs and crap but I was wondering what happens exactly when a ship is set as the escape pod of a ship (or to be precise when it is exactly the same ship) or alternatively can a ship which is an escape pod have an escape pod?

The reason why this is in Misc Dev rather then Core Dev is that if nothing at all like that is possible now, any hints on pieces of code to look at for changing would be interesting to me. Have an idea for some minigame type of core so would be nice to know if it's feasible.

Of course I could just wait for Kage to finish Allegiance 2 and hope it's more modifiable then Allegiance.
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Andon
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Post by Andon »

Escape pods are set per faction - However, they can be ANY ship. If that ship doesn't have the "Escape Pod" flag, then when it is destroyed, they'll just respawn in the same spot with no equipment. If a ship with the "Escape Pod" flag is destroyed, then it doesn't spawn an escape pod, regardless of what the escape pod is set as.
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Icky
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Post by Icky »

So HSharp can make his faction of Russian-Doll nested ships now?
Terran wrote:QUOTE (Terran @ Jan 20 2011, 03:56 PM) i'm like adept
Broodwich wrote:QUOTE (Broodwich @ Jun 6 2010, 10:19 PM) if you spent as much time in game as trollin sf might not be dead
Zruty
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Post by Zruty »

Icky wrote:QUOTE (Icky @ Nov 23 2010, 06:12 PM) So HSharp can make his faction of Russian-Doll nested ships now?
No.
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HSharp
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Post by HSharp »

Andon wrote:QUOTE (Andon @ Nov 23 2010, 02:58 PM) Escape pods are set per faction - However, they can be ANY ship. If that ship doesn't have the "Escape Pod" flag, then when it is destroyed, they'll just respawn in the same spot with no equipment. If a ship with the "Escape Pod" flag is destroyed, then it doesn't spawn an escape pod, regardless of what the escape pod is set as.
Oh sweet, so basically my idea was a contact sport with spaceships where you need to reach a zone while holding a very high mass object to score, if your ship dies though you just basically spawn as your ship but the object gets dropped thus allowing the other team to pick it up. Also you only die by being rammed, there are no weapons!

Of course I have no idea how to do scoring, that would be a code change, also spawning the object initially would be hard. Also if the person who has the object drops....

Bleugh it's too hard, im going to wait for 2011-11-11
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HSharp
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Post by HSharp »

Icky wrote:QUOTE (Icky @ Nov 23 2010, 03:12 PM) So HSharp can make his faction of Russian-Doll nested ships now?
Yes!
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Orion
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Post by Orion »

HSharp wrote:QUOTE (HSharp @ Nov 23 2010, 09:38 AM) Oh sweet, so basically my idea was a contact sport with spaceships where you need to reach a zone while holding a very high mass object to score, if your ship dies though you just basically spawn as your ship but the object gets dropped thus allowing the other team to pick it up. Also you only die by being rammed, there are no weapons!

Of course I have no idea how to do scoring, that would be a code change, also spawning the object initially would be hard. Also if the person who has the object drops....

Bleugh it's too hard, im going to wait for 2011-11-11
That actually sounds quite epic.

Hurry up kage :P
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Andon
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Post by Andon »

The preliminary can be done with little fuss - Copy the Capture the Flag code. And while you'll get the spin and stuff from ejecting, it's something that I think would benefit such a game type - Since you were just destroyed, you should be disoriented.
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HSharp
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Post by HSharp »

Yup I was relying on the spinning or otherwise once you died you could easily grab the ball (tired of calling it object). Still although a rough one could be done with CTF, just change the core so there are no weapons, I don't know if you can change the mass of the flag, I don't think it slows you down when carrying it and can't see anywhere in ICE to change that.

Oddly enough I forgot about CTF which would be suited quite well for this, have it on Brawl (or new 1 sector map) and swap the flag platforms so the enemy flag is closer (can you capture when your flag is taken?) and change the stations so it's harder to leave the field of play. All relies on flag mass though, alternative would be just having all ships have low speed but then it becomes a bit harder to catch someone with the flag, could make the flag platform hard to reach with a custom garrison with a small hole in the middle for flag platform, but then too small makes it too easy to defend.....

See darn problems!
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Andon
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Post by Andon »

Yeah, but those are the FUN problems. The mass of the flag is determined in the code, if anywhere - I believe it doesn't count as anything at all.

Alternately, you could make a special core with zero money settings, a modified "Reinforcements" setting, and a special item that is put into the treasures with a high spawn rate (I THINK you can set it to always spawn) and have it worth money - As long as it's the only thing worth money, when you have the make money win condition on, you'd be able to do it your way.
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