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Posted: Thu Sep 30, 2010 10:28 pm
by Broodwich
Its something i've noticed and brought up before, but i just joined a game on gpz where its 20v20 and even miners were lagjumping SITTING STILL even though i had like 205 ping. Rarely has gpz been this bad for me, and smaller games are tolerable. Is it possible to reduce the max allowed dl bandwidth for clients in a new patch for r6? Is it something the server operators can do on their end?

after the game ended i made my own on gpz and had 0 issues with @#(! lagging everywhere (except the missles firing out my ass)

Posted: Thu Sep 30, 2010 10:35 pm
by Shizoku
I have the same problem, I rarely have troubles on GPZ on smaller games, but when it gets above 15v15 it's pretty much game over.

Posted: Thu Sep 30, 2010 10:36 pm
by HSharp
Broodwich wrote:QUOTE (Broodwich @ Sep 30 2010, 11:28 PM) (except the missles firing out my ass)
I always knew you were Spathi scum!

Posted: Fri Oct 01, 2010 7:33 pm
by pbhead
I played a "game", on map awsome, and by the time i have 10 miners, 10 carriers, it was starting to lag.

this was by myself... till I started giving out HoDs to passers by. twas fun.

Posted: Thu Oct 07, 2010 4:16 am
by Broodwich
no response? feedback? well what was i expecting

Posted: Thu Oct 07, 2010 4:30 am
by DasSmiter
Broodwich wrote:QUOTE (Broodwich @ Oct 6 2010, 11:16 PM) no response? feedback? well what was i expecting
Hey you know, maybe you should talk directly to a dev?

Posted: Thu Oct 07, 2010 10:07 am
by notjarvis
Oh right - This should really be in Code bugs and suggestions...

Brood have you tried playing with the Bandwidth selection stuff w0dk4 added in R5?

If not try that.

Posted: Thu Oct 07, 2010 11:22 am
by theTroy
Yeah I recall having similar issues once. Setting from the dial-up speed in the game section to the broadband >1 mbit fixed it.

Posted: Thu Oct 07, 2010 12:40 pm
by MrChaos
:bang:


it's not oh flip the setting it's a legitimate problem not based on the server and introduced around the release of R5. Personally I think this bit of code needs to be removed if for no other reason that a new player will NOT know to update his settings let alone the large herd of committed players who NEVER rtfm.

Posted: Thu Oct 07, 2010 12:44 pm
by notjarvis
MrChaos wrote:QUOTE (MrChaos @ Oct 7 2010, 01:40 PM) :bang:


it's not oh flip the setting it's a legitimate problem not based on the server and introduced around the release of R5. Personally I think this bit of code needs to be removed if for no other reason that a new player will NOT know to update his settings let alone the large herd of committed players who NEVER rtfm.

Oh yeah - I agree - but if we can identify that a specific piece of code is the source of the problem we can either repair or remove as appropriate.


Edit:

I mean if the bandwidth setting or any other bit of code is directly causing lagjumps, and we can find it - we have a big headstart. Unfortunately R5 introduced a large chunk of code, and knowing it's part of that chunk is just the start.