Posted: Fri Aug 20, 2010 8:23 pm
ICE 3.44 : http://code.google.com/p/allegice/
edit: current version is 3.44 which fixes 2 nasty bugs in 3.42/3.43
New in 3.42 (some of this was part of the pre-released 3.42)
updated to VC10 (VC++ 2010 runtime required if you don't have it already) now use registry key "Artpath" instead of "EXE Path" for artwork location minor error messages fix & sorting ship loadout UI fixes & sorting added link button from station to drone (constructor) more checks in validation: station successor and constructor & last station must be a flag pedestal major internal change: 'shared IGC source' with Allegiance. This exposed new attributes (or changing names of old ones):
factions: HUDdevel: floating icontreasures set: detailed powerups, devels addedprojectiles: directionnal & absolute speed as check boxesdrones: icon preview and path addedstations: 'scale' renamed 'radius', textureships: 'scale' renamed 'length', weapon & pack masks exposed (unused by game yet as of R5/R6)missiles: bDirectional textureName (nyi: timeToBuild & width)parts: lot of attributes renamed
As you can see most changes are cosmetic except for:
new type of treasure as devel and editable floating icon for devel. The game code should support this but plz test a lot before.Tex & bDirectional for missile: allow to render missile using a 2d sprite (a decal) instead of a 3D model. think: rapide rate of fire missiles , very small missiles or huge missile swarm... once again the game code support this but no core implemented it yet.
edit: current version is 3.44 which fixes 2 nasty bugs in 3.42/3.43
New in 3.42 (some of this was part of the pre-released 3.42)
updated to VC10 (VC++ 2010 runtime required if you don't have it already) now use registry key "Artpath" instead of "EXE Path" for artwork location minor error messages fix & sorting ship loadout UI fixes & sorting added link button from station to drone (constructor) more checks in validation: station successor and constructor & last station must be a flag pedestal major internal change: 'shared IGC source' with Allegiance. This exposed new attributes (or changing names of old ones):
factions: HUDdevel: floating icontreasures set: detailed powerups, devels addedprojectiles: directionnal & absolute speed as check boxesdrones: icon preview and path addedstations: 'scale' renamed 'radius', textureships: 'scale' renamed 'length', weapon & pack masks exposed (unused by game yet as of R5/R6)missiles: bDirectional textureName (nyi: timeToBuild & width)parts: lot of attributes renamed
As you can see most changes are cosmetic except for:
new type of treasure as devel and editable floating icon for devel. The game code should support this but plz test a lot before.Tex & bDirectional for missile: allow to render missile using a 2d sprite (a decal) instead of a 3D model. think: rapide rate of fire missiles , very small missiles or huge missile swarm... once again the game code support this but no core implemented it yet.