Posted: Thu Jul 22, 2010 10:37 pm
Adding a in game profile page for players that can be seen by right clicking their callsign when in a server, also probably tied into their FAO forum account.
This is a discussion topic to look at what could be on this profile and what achievements could be included.
As a side note there could also be a tab from the profile to bring it to an admin page where previous bans/notes/hiders etc can also be shown only to admins.
There should be very little effort (aside from ribbons & roles which rarely would change) to maintain a profile as it mostly would refer to a database.
Uploaded with ImageShack.us] Any similarity to any player is purely accidental.
Uploaded with ImageShack.us Any similarity to any player is purely accidental.
Things that can be included in a profile;
-Callsign (including player rank and comm rank)
-Squad (nice shiny graphic)
-Roles (ZL, SL, ASL, Alleg, Admin, Dev, etc)
-Stats (parsed from current system more or less)
-Badges (q.v.)
-Ribbons (AFS, ACS, Community, Participation, Contribution)
-Medals (?, squad tournaments, special events, MVPs, 2010 best scout whore, misc., etc, ?)
Ribbons;
AFS; Ribbon for completion, w/ Star for honours, w/ star & bar as instructor past/present)
ACS; Ribbon for completion, w/ Star for honours, w/ star & bar as instructor past/present)
Community; Ribbon for FAO Forum account (50+ posts), w/star for Allegiance Supporter, w/star & bar for Allegiance Supporter Plus.
*Participation; Ribbon for past/present */^ @help @sen @alleg, w/ star for anything more involved, w/star & bar for crazy people like TE/BV... etc
*Contribution; Ribbon for any substantial contribution, w/ star for anything more involved, w/ star & bar for crazy people like Kage/Noir... etc etc
*I realize that some of the above are subjective, as such I divided them into fairly easy areas, ribbons for people that have done 'a little', w/ stars & bars for people that have done 'a lot', and ribbon w/ star for anything inbetween. Probably best to have those responsible for the areas above to give with fairness the ribbon, and once a year (say in Decemeber) run a month long poll for people to get upgraded to the next tier (option 1 upgrade them, option 2 not yet), those that have ribbons with simple majority (1/2 +1) can get upgraded to the star, anyone with a star and super majority (2/3 +1) get upgraded to star & bar.
Badges;;
Some badges will be easy to code as they are already tracked (con kills), others may only be able to be added in the future if there is the will (con kills in a scout). Each badge would have four states (example; unaccomplished (partially transparent graphic), accomplished x1 (bronze outline), accomplished x10 (silver graphic), accomplished x100 (gold graphic).
In many cases badges will be completely unique to each other (won a game as comm), in other cases they will be related but different from each other (killed 1 miner in a game, killed 2 miners in a game), in some cases they will be similar (killed 2 miners in a game, killed 1 miner (difference being that in the first case the player is required to kill 2 miners in a single game, in the second case killed 1 miner gives them the bronze badge and each additional miner kill increases the times the receive that badge and if they do so 10 times they go from bronze to silver, 100 times from silver to gold), at times they may be dependent on each other (example; let's say there are 5 miner related badges; killed 1 miner, killed 1 miner in a game, killed 2 miners in a game, killed 3 miners in a game, killed 4+ miners in a game, the dependent one might be I received 5 badges for miner killing (bronze, silver, and gold badges each count as a seperate badge and stack for dependencies).
Example Badges [50 types, available space] (required repeats for; bronze outline, silver outline, gold outline);
Killed 1 Miner. (x1, x10, x100)
Killed 2 Miners in 1 game. (x1, x10, x100)
Killed 3+ Miners in 1 game. (x1, x10, x100)
Killed 1 Con. (x1, x10, x100)
Killed 2 Cons in 1 game. (x1, x10, x100)
Killed 3+ Cons in 1 game. (x1, x10, x100)
Killed 1 Base. (x1, x10, x100)
Killed 2 Bases in 1 game. (x1, x10, x100)
Killed 3+ Bases in 1 game. (x1, x10, x100)
Captured 1 Base. (x1, x10, x100)
Captured 2 Bases in 1 game. (x1, x10, x100)
Captured 3+ Bases in 1 game. (x1, x10, x100)
Obtained a Miner killing badge. (x1, x2, x4)
Obtained a Base killing badge. (x1, x2, x4)
Obtained a Base Capturing badge. (x1, x2, x4)
Obtained a Con killing badge. (x1, x2, x4)
Played # Games (x1, x10, x100)
Won # Games (x5, x10, x100)
Played # Squad Games (x1, x10, x100)
Won # Squad Games (x1, x10, x100)
Anti-Stacked a Game (x1, x10, x100)
Anti-Stacked and Won a Game (x1, x10, x100)
Commed a Game (x1, x10, x100)
Commed & Won a Game (x1, x10, x100)
Commed & Won a Game As Specific Faction [Giga, Tf, etc] (x1, x10, x100)
Commed a Game of Each Faction (x1, x10, x100)
Commed & Won a Game of Each Faction (x1, x10, x100)
Podded a Pilot. (x1, x10, x100)
Podded 5 Pilots before being killed. (x1, x10, x100)
Been podded. (x10, x50, x250)
Been killed. (x10, x50, x250)
Played an hour. (x1, x10, x100)
Gained 100 in game points. (x1, x10, x100)
Gained 50 badges. (x1, x2, x3)
Defection (x1, x2, x3)
Mutinied [Voted "Yes" in a mutiny]. (x1, x2, x3)
Resigned [Voted "Yes" in a resign]. (x1, x2, x3)
Scouted the map. [50 points from scouting] (x5, x25, x125)
Dropped ten probes. [not tracked currently] (x5, x25, x125)
Found an aleph. (x5, x25, x125)
This is a discussion topic to look at what could be on this profile and what achievements could be included.
As a side note there could also be a tab from the profile to bring it to an admin page where previous bans/notes/hiders etc can also be shown only to admins.
The primary purpose is for interest and hopefully to encourage newer players (typically less than a year) to complete these achievements, both for fun and for learning the game. Players that have been here a long time will typically have many of these completed when a system would go online, however it can still create interest and friendly competition. The goal is not for these to be restrictive or overly difficult to complete, rather to fosters a fun learning environment. It will more than likely also help with newbie retention a long time issue of the community, and the concept has been used extremely well for many games.Freyja wrote:QUOTE (Freyja @ Jul 21 2010, 06:56 PM) From a game design point of view, it's simple, aside from basics like gameplay and graphics and the like, almost everyone likes milestones, achievements, awards, medals, and that whole slew of things. Take some of the more infamous games of late that offer nothing but those pats on the back; Farmville and Evony... both those games complete[ly] suck in every way possible, but you get shiny little things for playing them.
There should be very little effort (aside from ribbons & roles which rarely would change) to maintain a profile as it mostly would refer to a database.
Uploaded with ImageShack.us] Any similarity to any player is purely accidental.
Uploaded with ImageShack.us Any similarity to any player is purely accidental.
Things that can be included in a profile;
-Callsign (including player rank and comm rank)
-Squad (nice shiny graphic)
-Roles (ZL, SL, ASL, Alleg, Admin, Dev, etc)
-Stats (parsed from current system more or less)
-Badges (q.v.)
-Ribbons (AFS, ACS, Community, Participation, Contribution)
-Medals (?, squad tournaments, special events, MVPs, 2010 best scout whore, misc., etc, ?)
Ribbons;
AFS; Ribbon for completion, w/ Star for honours, w/ star & bar as instructor past/present)
ACS; Ribbon for completion, w/ Star for honours, w/ star & bar as instructor past/present)
Community; Ribbon for FAO Forum account (50+ posts), w/star for Allegiance Supporter, w/star & bar for Allegiance Supporter Plus.
*Participation; Ribbon for past/present */^ @help @sen @alleg, w/ star for anything more involved, w/star & bar for crazy people like TE/BV... etc
*Contribution; Ribbon for any substantial contribution, w/ star for anything more involved, w/ star & bar for crazy people like Kage/Noir... etc etc
*I realize that some of the above are subjective, as such I divided them into fairly easy areas, ribbons for people that have done 'a little', w/ stars & bars for people that have done 'a lot', and ribbon w/ star for anything inbetween. Probably best to have those responsible for the areas above to give with fairness the ribbon, and once a year (say in Decemeber) run a month long poll for people to get upgraded to the next tier (option 1 upgrade them, option 2 not yet), those that have ribbons with simple majority (1/2 +1) can get upgraded to the star, anyone with a star and super majority (2/3 +1) get upgraded to star & bar.
Badges;;
Some badges will be easy to code as they are already tracked (con kills), others may only be able to be added in the future if there is the will (con kills in a scout). Each badge would have four states (example; unaccomplished (partially transparent graphic), accomplished x1 (bronze outline), accomplished x10 (silver graphic), accomplished x100 (gold graphic).
In many cases badges will be completely unique to each other (won a game as comm), in other cases they will be related but different from each other (killed 1 miner in a game, killed 2 miners in a game), in some cases they will be similar (killed 2 miners in a game, killed 1 miner (difference being that in the first case the player is required to kill 2 miners in a single game, in the second case killed 1 miner gives them the bronze badge and each additional miner kill increases the times the receive that badge and if they do so 10 times they go from bronze to silver, 100 times from silver to gold), at times they may be dependent on each other (example; let's say there are 5 miner related badges; killed 1 miner, killed 1 miner in a game, killed 2 miners in a game, killed 3 miners in a game, killed 4+ miners in a game, the dependent one might be I received 5 badges for miner killing (bronze, silver, and gold badges each count as a seperate badge and stack for dependencies).
Example Badges [50 types, available space] (required repeats for; bronze outline, silver outline, gold outline);
Killed 1 Miner. (x1, x10, x100)
Killed 2 Miners in 1 game. (x1, x10, x100)
Killed 3+ Miners in 1 game. (x1, x10, x100)
Killed 1 Con. (x1, x10, x100)
Killed 2 Cons in 1 game. (x1, x10, x100)
Killed 3+ Cons in 1 game. (x1, x10, x100)
Killed 1 Base. (x1, x10, x100)
Killed 2 Bases in 1 game. (x1, x10, x100)
Killed 3+ Bases in 1 game. (x1, x10, x100)
Captured 1 Base. (x1, x10, x100)
Captured 2 Bases in 1 game. (x1, x10, x100)
Captured 3+ Bases in 1 game. (x1, x10, x100)
Obtained a Miner killing badge. (x1, x2, x4)
Obtained a Base killing badge. (x1, x2, x4)
Obtained a Base Capturing badge. (x1, x2, x4)
Obtained a Con killing badge. (x1, x2, x4)
Played # Games (x1, x10, x100)
Won # Games (x5, x10, x100)
Played # Squad Games (x1, x10, x100)
Won # Squad Games (x1, x10, x100)
Anti-Stacked a Game (x1, x10, x100)
Anti-Stacked and Won a Game (x1, x10, x100)
Commed a Game (x1, x10, x100)
Commed & Won a Game (x1, x10, x100)
Commed & Won a Game As Specific Faction [Giga, Tf, etc] (x1, x10, x100)
Commed a Game of Each Faction (x1, x10, x100)
Commed & Won a Game of Each Faction (x1, x10, x100)
Podded a Pilot. (x1, x10, x100)
Podded 5 Pilots before being killed. (x1, x10, x100)
Been podded. (x10, x50, x250)
Been killed. (x10, x50, x250)
Played an hour. (x1, x10, x100)
Gained 100 in game points. (x1, x10, x100)
Gained 50 badges. (x1, x2, x3)
Defection (x1, x2, x3)
Mutinied [Voted "Yes" in a mutiny]. (x1, x2, x3)
Resigned [Voted "Yes" in a resign]. (x1, x2, x3)
Scouted the map. [50 points from scouting] (x5, x25, x125)
Dropped ten probes. [not tracked currently] (x5, x25, x125)
Found an aleph. (x5, x25, x125)