At the moment there are only 2 generic asteroids that are used to fill sectors.
If someone modelled a new asteroid, how hard would it be to add it into the list of randomly generated sector fill?
What about other, similar objects? I'm thinking of a wrecked base model that would behave as an unbuildable asteroid. I'm sure lots of other people will have ideas along these lines but really, I just want an idea of feasibility at this stage.
New asteroids/misc objects
Actually, it'd be pretty cool if instead of just having a gigantic explosion and the base disappears, there's a lot of little explosions and a lifeless hulk remained. Sounds like a lot of work for little profit though. The explosion change thing I mean, not Raveen's idea.
Last edited by Compellor on Fri Apr 30, 2010 10:08 am, edited 1 time in total.
Any job worth doing with a laser is worth doing with many, many lasers. -Khrima
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
Beyond a shadow of a doubt if you don't watch them like a hawk they will stack their collective balls off - MrChaos on Alleg players
I'd actually like better a group of smaller explosions all over the base followed by a great bang where all the base explodes and the wreckage flies away, Freespace styleCompellor wrote:QUOTE (Compellor @ Apr 30 2010, 11:23 AM) Actually, it'd be pretty cool if instead of just having a gigantic explosion and the base disappears, there's a lot of little explosions and a lifeless hulk remained. Sounds like a lot of work for little profit though. The explosion change thing I mean, not Raveen's idea.
ACS grad since 2nd Feb. 2010How hard would it be to allow rocks to move (not just rotate)?
It'd be awesome if u could build a ship massive enough to push rocks around to cover alephs or throw rocks through alephs
/tangent
It'd be awesome if u could build a ship massive enough to push rocks around to cover alephs or throw rocks through alephs
/tangent
Last edited by Orion on Fri Apr 30, 2010 5:33 pm, edited 1 time in total.
I've got a couple rock models. Actually I've got a lot of partial ones I've collected over the years, but only a couple are anywhere close to being finished. No textures, but I had been making them all ridiculously high poly for baking renders of the shading so that all that would need to be added is the color. The plan was to then wrap the texture onto a low poly version of the model for in-game.
I'll see what I can dig up.
I'll see what I can dig up.
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BetaTester
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Going through my old patches, I found the additional asteroid patch that I made.
What it does:
Adds two more "Generic" asteroids to the random list (bgrnd06 and bgrnd07)
Adds one more "Helium 3" asteroid to the random list (bgrnd56)
Adds one more "Uranium" asteroid to the random list (bgrnd59)
Adds one more "Silicon" asteroid to the random list (bgrnd58)
Adds one more "Carbonaceous" asteroid to the random lits (bgrnd53)
The additional He3 and C rocks were already in the artwork. I've made stand-ins for the other ones (Just copies of the current models) and have that and the code patch in this .zip file: http://www.matchfiregames.net/allegiance/a...l_asteroids.zip
I remember testing it before, but I'm going to do so again just to be certain. It should work fine, but I want to be sure before adding it to the svn
What it does:
Adds two more "Generic" asteroids to the random list (bgrnd06 and bgrnd07)
Adds one more "Helium 3" asteroid to the random list (bgrnd56)
Adds one more "Uranium" asteroid to the random list (bgrnd59)
Adds one more "Silicon" asteroid to the random list (bgrnd58)
Adds one more "Carbonaceous" asteroid to the random lits (bgrnd53)
The additional He3 and C rocks were already in the artwork. I've made stand-ins for the other ones (Just copies of the current models) and have that and the code patch in this .zip file: http://www.matchfiregames.net/allegiance/a...l_asteroids.zip
I remember testing it before, but I'm going to do so again just to be certain. It should work fine, but I want to be sure before adding it to the svn







