New asteroids/misc objects

A place to post suggestions for new features, new bugs, and comments about the existing code.
Raveen
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Post by Raveen »

At the moment there are only 2 generic asteroids that are used to fill sectors.

If someone modelled a new asteroid, how hard would it be to add it into the list of randomly generated sector fill?

What about other, similar objects? I'm thinking of a wrecked base model that would behave as an unbuildable asteroid. I'm sure lots of other people will have ideas along these lines but really, I just want an idea of feasibility at this stage.
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Compellor
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Post by Compellor »

Actually, it'd be pretty cool if instead of just having a gigantic explosion and the base disappears, there's a lot of little explosions and a lifeless hulk remained. Sounds like a lot of work for little profit though. The explosion change thing I mean, not Raveen's idea.
Last edited by Compellor on Fri Apr 30, 2010 10:08 am, edited 1 time in total.
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TheRock
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Post by TheRock »

It requires some changes everywhere in the code, but it is easy to do.

edit: for both new asteroids and non-buildable 'asteroids'
Last edited by TheRock on Fri Apr 30, 2010 9:28 am, edited 1 time in total.
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Koln
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Post by Koln »

Compellor wrote:QUOTE (Compellor @ Apr 30 2010, 11:23 AM) Actually, it'd be pretty cool if instead of just having a gigantic explosion and the base disappears, there's a lot of little explosions and a lifeless hulk remained. Sounds like a lot of work for little profit though. The explosion change thing I mean, not Raveen's idea.
I'd actually like better a group of smaller explosions all over the base followed by a great bang where all the base explodes and the wreckage flies away, Freespace style :cool: .
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Orion
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Post by Orion »

How hard would it be to allow rocks to move (not just rotate)? :D

It'd be awesome if u could build a ship massive enough to push rocks around to cover alephs or throw rocks through alephs

/tangent
Last edited by Orion on Fri Apr 30, 2010 5:33 pm, edited 1 time in total.
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SpaceJunk
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Post by SpaceJunk »

Someone should make a list of recurring ideas that keep coming back to haunt the suggestions forum.
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Adaven
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Post by Adaven »

I've got a couple rock models. Actually I've got a lot of partial ones I've collected over the years, but only a couple are anywhere close to being finished. No textures, but I had been making them all ridiculously high poly for baking renders of the shading so that all that would need to be added is the color. The plan was to then wrap the texture onto a low poly version of the model for in-game.

I'll see what I can dig up.
BetaTester
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Post by BetaTester »

Imago would like to point out that there is a "new asteroid" thread about every year.
:iluv:

attaching usable artwork to the enhancement ticket would be a good start
Andon
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Post by Andon »

Yeah, I've played around with it and successfully generated new asteroids before. I just didn't have the artwork for it.
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Andon
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Post by Andon »

Going through my old patches, I found the additional asteroid patch that I made.

What it does:
Adds two more "Generic" asteroids to the random list (bgrnd06 and bgrnd07)
Adds one more "Helium 3" asteroid to the random list (bgrnd56)
Adds one more "Uranium" asteroid to the random list (bgrnd59)
Adds one more "Silicon" asteroid to the random list (bgrnd58)
Adds one more "Carbonaceous" asteroid to the random lits (bgrnd53)

The additional He3 and C rocks were already in the artwork. I've made stand-ins for the other ones (Just copies of the current models) and have that and the code patch in this .zip file: http://www.matchfiregames.net/allegiance/a...l_asteroids.zip

I remember testing it before, but I'm going to do so again just to be certain. It should work fine, but I want to be sure before adding it to the svn
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