Posted: Tue Apr 27, 2010 4:39 am
The Allegiance 10 year reunion inspired me to get back into the game and I am -- as you would expect -- getting my head handed to me on a regular basis. It is great fun though.
It got me thinking though about something that could be fun and might make the game more accessible to newcomers. The basic idea is to add a new game type: the microgame which would essentially amount to a single bomber run (or similarly well defined scenario) that is designed to last for less than 10 minutes. The primary intent it to let people get a quick Allegiance fix while waiting for a big game or when they don't have a lot of time.
The game would be designed for a fixed number of people (3-5 on a side?) and the scenario would start with people in position in ships. For a bomber run, for example, you might start with pilot, turret gunners, escorts (nan and other) on one side and an appropriate mix of defenders on the other. Bomber side wins if they blow up the outpost in less than 10 minutes, defender side wins if they destroy the bomber or keep their outpost alive for 10 minutes.
Other scenarios could be miner attack/defense, constructor escort/denial, capital ship/carrier assault.
If this seems like it might be a worthwhile addition, I'll see if I can find the time to take a look at the source and figure out how difficult it would be to do. The big caveats are I don't have a lot of free time and there are few things as scary as looking at code you wrote 10 years ago.
It got me thinking though about something that could be fun and might make the game more accessible to newcomers. The basic idea is to add a new game type: the microgame which would essentially amount to a single bomber run (or similarly well defined scenario) that is designed to last for less than 10 minutes. The primary intent it to let people get a quick Allegiance fix while waiting for a big game or when they don't have a lot of time.
The game would be designed for a fixed number of people (3-5 on a side?) and the scenario would start with people in position in ships. For a bomber run, for example, you might start with pilot, turret gunners, escorts (nan and other) on one side and an appropriate mix of defenders on the other. Bomber side wins if they blow up the outpost in less than 10 minutes, defender side wins if they destroy the bomber or keep their outpost alive for 10 minutes.
Other scenarios could be miner attack/defense, constructor escort/denial, capital ship/carrier assault.
If this seems like it might be a worthwhile addition, I'll see if I can find the time to take a look at the source and figure out how difficult it would be to do. The big caveats are I don't have a lot of free time and there are few things as scary as looking at code you wrote 10 years ago.