Wanna see how Drizzo flies?!

Tactical advice, How-to, Post-mortem, etc.
Drizzo
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Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Cadillac
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Location: London, UK

Post by Cadillac »

fap fap fap fap ... fap ... fap ... ... what?!
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"If you wish to make an apple pie from scratch, you must first invent the universe." Carl Sagan ("The Lives of the Stars" ep. 9 Cosmos)
Rants Blog Cadillac, *Wurflet@Event, ?GoldDragon@Alleg, ^Biggus*#$@us@XT, +Ashandarei@Zone
Koln
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Location: Granada, Spain

Post by Koln »

Nice fraps drizzo ;) .

Can we see you in a fig now? :P
Last edited by Koln on Thu Apr 22, 2010 1:37 pm, edited 1 time in total.
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Image ACS grad since 2nd Feb. 2010
Quiz
Posts: 319
Joined: Mon Jan 28, 2008 7:30 pm

Post by Quiz »

Ha, I escaped! Thanks for the video, very nice.
Makes me think I should start using custom HUD.
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Drizzo
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Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

Koln wrote:QUOTE (Koln @ Apr 22 2010, 09:30 AM) Nice fraps drizzo ;) .

Can we see you in a fig now? :P
That was actually the thingie I was working on next, just for grav :P
Quiz wrote:QUOTE (Quiz @ Apr 22 2010, 09:30 AM) Ha, I escaped! Thanks for the video, very nice.
Makes me think I should start using custom HUD.
I drop my targets pretty fast if someone shoots me in the back, that's the secret to getting me not to chase you :P

And all I use is the Software HUD and Zero Falcon's mod where he removes the ugly background on everything. Too many reinstalls has prompted me to not heavily mod the game anymore as I get extremely lazy after I have to re-do my keybindings.

p.s. I'm sorry I target you so much snufkin, I'm a token hunter and prioritize those with 'em :D
Last edited by Drizzo on Thu Apr 22, 2010 1:52 pm, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
kramari
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Post by kramari »

When I grow up I want to be just like you!
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ogorass
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Post by ogorass »

Drizzo wrote:QUOTE (Drizzo @ Apr 22 2010, 03:51 PM) Too many reinstalls has prompted me to not heavily mod the game anymore as I get extremely lazy after I have to re-do my keybindings.
The file that holds your keymap is called inputmap1.mdl and can be found in your Artwork directory :P Backup this and you won't have to remap the keys anymore. If you back up the whole folder and overwrite the fresh install with it, you'll retain all your mods too! Note that this only makes sense if you don't experience any mod-related issues.
</helplinemode>
;)
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snufkin
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Post by snufkin »

I dont mind, how else would i improve?
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Drizzo
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Post by Drizzo »

ogorass wrote:QUOTE (ogorass @ Apr 22 2010, 10:14 AM) The file that holds your keymap is called inputmap1.mdl and can be found in your Artwork directory :P Backup this and you won't have to remap the keys anymore. If you back up the whole folder and overwrite the fresh install with it, you'll retain all your mods too! Note that this only makes sense if you don't experience any mod-related issues.
</helplinemode>
;)
I suffer from this syndrome called "Hindsight 20/20". Despite me knowing all of that I still overwrite everything with a fresh install and forget to keep my inputmap1.mdl. I also tend to delete allegiance when I get really pissed off at certain things, so that doesn't help either :P
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
fuzzylunkin1

Post by fuzzylunkin1 »

Give me your inputmap1.mdl for safekeeping!

Or just copy it to the root of your C: drive.
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