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Posted: Tue Feb 16, 2010 4:20 am
by Clay_Pigeon
Here are some stats for basic scouts
Sig - .75 (.9 Belt)
Speed - 160
Scan - 2400
Energy - 1200
HP - 200 (400 Belt)

Adv scouts
Sig - .5 (.6 Belt)
Speed - 180
Scan - 3000
Energy - 1500
HP - 225 (525 Belt)

Hvy Scouts
Sig - .5
Speed - 180
Scan - 3000
Energy - 1800
HP - 250 (550 Belt)


The jump from basic to adv scouts is huge. The jump from adv to hvy scouts has much more to do with cargo (and energy) than anything else.

Proposal - part one: Adjust adv scouts so that there is more of a progression from basic to hvy

Adv scouts
Sig - .63 (.75 Belt)
Speed - 170
Scan - 2700
Energy - 1500
HP - 225 (475 Belt)

Not only does this Make Sense™, but will provide a slight cost nerf to sup's tp2. Right now, once sup gets adv scouts, you can pretty much tp2 at will. This will motivate tp2 teams to mine longer for hvy scouts (or try their luck with less stealthy scouts).

Posted: Tue Feb 16, 2010 5:06 am
by Compellor
This isn't necessarily a terrible idea, but... people buy hvy scouts for the weapons. How is this not obvious?

Posted: Tue Feb 16, 2010 5:11 am
by spideycw
I guess I'm not clear what "problem" this fixes clay?

Is it that tp 2 is too easy to do with just adv scouts and teams should need to have these new modified heavy scouts to have a higher chance of success?

Posted: Tue Feb 16, 2010 5:21 am
by Broodwich
i dont really see a need for any of this. hvy scouts are weapons upgrades for the same ship

Posted: Tue Feb 16, 2010 5:23 am
by Psychosis
dont forget the dual loading missiles and the turret

Posted: Tue Feb 16, 2010 6:11 am
by NightRychune
Hvy scouts are built more for combat, and that's what you're paying for when you buy them. Adv scouts should just stay as they are.

Posted: Tue Feb 16, 2010 7:25 am
by juckto
spideycw wrote:QUOTE (spideycw @ Feb 16 2010, 06:11 PM) I guess I'm not clear what "problem" this fixes clay?

Is it that tp 2 is too easy to do with just adv scouts and teams should need to have these new modified heavy scouts to have a higher chance of success?
He is saying that adv scouts need a nerf so they more of a halfway-house between basic and heavy. Nowhere did he recommend buffing heavies.

He also pointed out that this will also be a slight nerf to tp2, because it will be slightly harder to tp2 with adv scouts.

Posted: Tue Feb 16, 2010 8:35 am
by notjarvis
Clay_Pigeon wrote:QUOTE (Clay_Pigeon @ Feb 16 2010, 04:20 AM) This will motivate tp2 teams to mine longer for hvy scouts (or try their luck with less stealthy scouts).
While the concept makes some sort of logical sense to me. This line sends off alarm bells in my head.

In my personal opinion, longer games are bad for the community, so things that would force games to be longer would not be an improvement to the core.

Posted: Tue Feb 16, 2010 9:09 am
by Jimen
If you think tp2's overpowered, then how about actually nerfing tp2, instead of nerfing ships that most people already don't consider worth the cost (based on how rarely they're bought)? Shockingly enough, adv and hvy scouts do have a use beyond "tp2 dropper" and "has a turret" respectively, although you wouldn't know it with how late they typically start to appear. Honestly I think the whole scout techtree is borked and needs to be reworked, but that's a discussion for another day.

Posted: Tue Feb 16, 2010 9:31 am
by Frooster
I like it. Makes sense to me.
It will affect bios as well who usually get adv scouts somewhere in the game.