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Posted: Mon Jan 11, 2010 2:31 am
by spideycw
CC_08 changelog (Xertov):
CODEChanges from CC_07 to CC_08
---------------------------------------

****Key - (New value) [old value] <notes> ****

Global
- New shield and missile floating tech icons
- Sector overload limit doubled (72) [36]
- Supremacy
- Heavy Booster removed for all factions
- Shipyard
- Corvette agility reverted to CC_06 values (100%) [120%]
- Research descriptions corrected
- Heavy Counter 3 fixed & now available to all factions

Ga'Tarran
- Shipyard
- Drydock cost corrected (12,500) [10,000]

Gigacorp
- Shipyard
- Light Cruiser hull class fixed (Heavy) [Super Heavy]

Technoflux
- General
- Beacon price increased (250) [100]
- Supremacy
- PE Gat 2 and 3 projectile sprites changed
- Tactical
- Ion Blaster firing rate changed to correct ammo bug, but damage was also changed to keep the total output the same
- Ion Blaster damage class changed to DM17 [DM19]
- Stealth Bomber ammo corrected for the new ion blaster

Rixian
- Expansion
- Rix Expansion bases (reg & adv) now have a corrected model and .cvh (courtesy of Compellor)

Posted: Mon Jan 11, 2010 2:35 am
by AaronMoore
Cool!

Thanks very much for this guys :iluv:
Especially the corrected Rix Exp :D

Posted: Mon Jan 11, 2010 5:19 am
by Compellor
Assuming everyone likes it and there aren't any problems I'll more or less copy the hitbox over to the dreg tac. Probably could have done that for this release but for whatever reason that didn't happen.

Posted: Mon Jan 11, 2010 4:29 pm
by parcival
`yt!

Posted: Mon Jan 11, 2010 5:04 pm
by DasSmiter
Das has been critical to the achievement of this stunning release.

Be on the lookout for awesome sauce king kong released in the future

Community Core: For You by Das

Posted: Mon Jan 11, 2010 9:03 pm
by IANF
nice but how do i get the core
(it won't update to get it auto or manual) :unsure:

Posted: Mon Jan 11, 2010 9:34 pm
by pkk
It will be pushed via autoupdate tonight or tomorrow...

Posted: Mon Jan 11, 2010 9:43 pm
by IANF
ty

Posted: Tue Jan 12, 2010 9:01 am
by Adept
Aaron Moore wrote:QUOTE (Aaron Moore @ Jan 11 2010, 04:35 AM) Especially the corrected Rix Exp :D
:iluv:

Posted: Tue Jan 12, 2010 9:39 am
by Dorjan
We can cap rix exps now? `4