Posted: Sat Dec 12, 2009 9:16 am
I was just reading Adept's thread on how to make Alleg more accessible. He mentioned that, when he first started playing, the intro video and game manual really brought him up to speed on what the game was. He read a review for it and knew the premise, what the gameplay was like, and why it was good.
After thinking about this, I went back to the main Allegiance webpage. http://www.alleg.net. To me, it's the gateway to the Off-Topic forum, the place I'm most active these days with Allegiance. Previously, it was a gateway to a game I'd beta tested in 1999 as a kid, and the picture of the scout and logo makes me nostalgic. "The best game you've never played" it says. Yes, it is. I feel a sense of frustration reading that. Why aren't more people feeling this nostalgia of such a great game?
Back when I first started playing, I read a write-up in PC Gamer. I was given the beta test on the included CD, so I figured it was worth a shot. After installing it, I am greeted to a kickass CGI video about some dudes -- and ultimately earth -- getting creamed by a rogue asteroid. Hell yes. Then the game screen presents itself, and there's some cool, electronic music playing. Moody. I like it. I join a game and prepare to fight. I know why I'm fighting, too. Earth got blowed up good by some rogue asteroid, and I want resources for my peeps. I'm into this. I feel the vibe. This is a exciting.
What's this? The gameplay is incredible? Sweet. Screw the story.
So I ponder all of this, and I go back to the intro page once more. This time, I pretend I'm a newbie in 2009. I was referred to the website by somebody telling me about a free MS game. A space sim. I like space sims, and free is pretty cheap.
This is what I see:
Random spaceship with a blurry texture over the logo. K.
"Allegiance is a free, online, multi-player space simulation game. You pilot spacecraft, flying in a team with other players, defending and attacking sectors in space. Allegiance challenges your tactical ingenuity, your ability to function in a team and your prowess at blowing stuff up. Experienced players take command and lead their teams to victory or defeat. "
Well that sounds kinda cool. Intense and definitely intimidating, but it could be fun. I better tread lightly as this game sounds pretty hardcore.
I'll go download it. I click "Download." I click around on the website a bit, see some screenshots. Game looks neat. Dated, but I still play old games on occasion.
I install the game. Up pops a logo screen. K. It's quiet. Kinda boring. I log in, join a game. WTF is going on? What is the set up of this game? What is the premise here? Wow, I have absolutely no idea what I'm supposed to be doing, or why.
Maybe I'll play for a bit, hop on TS and talk to some of the nice folks offering me tips. But, meh. The game is complicated and I have no emotional attachment. Very intimidating. Everybody's very analytical and calculating about the game and direct me to a bunch of player-written manuals full of text. I don't have time for this nor the patience.
A few days later, I don't have any desire to boot it back up again.
*pause*
Anyway, tldr version:
We have no emotion in our presentation of this game. We have no story, no mood, nothing. We have a very cold, very bare bones product with too much "documentation" and not enough soul. We're offering a game of baseball -- a game with no context or emotion other than the prepackaged thrill of victory or misery of defeat -- when we could be offering so much more, just as MS offered back when Allegiance was new.
Where is the in-game music from the CD? Why is the original intro video not present in the EXE? Where are the descriptions of the factions and their stories? Where the emotion?
It doesn't have to be much -- god knows the story isn't exactly Frank Herbert -- but there was enough of it 10 years ago for me to feel a connection to the game right off the bat and feel like I was a part of the story. All of that dissapeared after I got into the nitty gritty of the game, but without it I doubt I would have stuck around long enough to get to it.
Every modern game puts their intro video in the demo. Every game has a story that is presented before the gameplay. What we're doing is presenting the gameplay and figuring that since it's so good, it's enough. Newsflash: It's not.
In 1999, Allegiance wasn't a game of baseball with all of it's complicated rules on full display and precisely documented. It was a fight for survival in the remains of the earth that slowly presented it's depth as I got into it.
Which sounds more appealing?
Due to the length of this post, I'll offer my suggestions in reply form a bit later.
After thinking about this, I went back to the main Allegiance webpage. http://www.alleg.net. To me, it's the gateway to the Off-Topic forum, the place I'm most active these days with Allegiance. Previously, it was a gateway to a game I'd beta tested in 1999 as a kid, and the picture of the scout and logo makes me nostalgic. "The best game you've never played" it says. Yes, it is. I feel a sense of frustration reading that. Why aren't more people feeling this nostalgia of such a great game?
Back when I first started playing, I read a write-up in PC Gamer. I was given the beta test on the included CD, so I figured it was worth a shot. After installing it, I am greeted to a kickass CGI video about some dudes -- and ultimately earth -- getting creamed by a rogue asteroid. Hell yes. Then the game screen presents itself, and there's some cool, electronic music playing. Moody. I like it. I join a game and prepare to fight. I know why I'm fighting, too. Earth got blowed up good by some rogue asteroid, and I want resources for my peeps. I'm into this. I feel the vibe. This is a exciting.
What's this? The gameplay is incredible? Sweet. Screw the story.
So I ponder all of this, and I go back to the intro page once more. This time, I pretend I'm a newbie in 2009. I was referred to the website by somebody telling me about a free MS game. A space sim. I like space sims, and free is pretty cheap.
This is what I see:
Random spaceship with a blurry texture over the logo. K.
"Allegiance is a free, online, multi-player space simulation game. You pilot spacecraft, flying in a team with other players, defending and attacking sectors in space. Allegiance challenges your tactical ingenuity, your ability to function in a team and your prowess at blowing stuff up. Experienced players take command and lead their teams to victory or defeat. "
Well that sounds kinda cool. Intense and definitely intimidating, but it could be fun. I better tread lightly as this game sounds pretty hardcore.
I'll go download it. I click "Download." I click around on the website a bit, see some screenshots. Game looks neat. Dated, but I still play old games on occasion.
I install the game. Up pops a logo screen. K. It's quiet. Kinda boring. I log in, join a game. WTF is going on? What is the set up of this game? What is the premise here? Wow, I have absolutely no idea what I'm supposed to be doing, or why.
Maybe I'll play for a bit, hop on TS and talk to some of the nice folks offering me tips. But, meh. The game is complicated and I have no emotional attachment. Very intimidating. Everybody's very analytical and calculating about the game and direct me to a bunch of player-written manuals full of text. I don't have time for this nor the patience.
A few days later, I don't have any desire to boot it back up again.
*pause*
Anyway, tldr version:
We have no emotion in our presentation of this game. We have no story, no mood, nothing. We have a very cold, very bare bones product with too much "documentation" and not enough soul. We're offering a game of baseball -- a game with no context or emotion other than the prepackaged thrill of victory or misery of defeat -- when we could be offering so much more, just as MS offered back when Allegiance was new.
Where is the in-game music from the CD? Why is the original intro video not present in the EXE? Where are the descriptions of the factions and their stories? Where the emotion?
It doesn't have to be much -- god knows the story isn't exactly Frank Herbert -- but there was enough of it 10 years ago for me to feel a connection to the game right off the bat and feel like I was a part of the story. All of that dissapeared after I got into the nitty gritty of the game, but without it I doubt I would have stuck around long enough to get to it.
Every modern game puts their intro video in the demo. Every game has a story that is presented before the gameplay. What we're doing is presenting the gameplay and figuring that since it's so good, it's enough. Newsflash: It's not.
In 1999, Allegiance wasn't a game of baseball with all of it's complicated rules on full display and precisely documented. It was a fight for survival in the remains of the earth that slowly presented it's depth as I got into it.
Which sounds more appealing?
Due to the length of this post, I'll offer my suggestions in reply form a bit later.