Posted: Wed Sep 30, 2009 10:49 am
IMPROVING(?) EXISTING:
What the...? Auto-Launched when base captured/destroyed?
- Suggesting autotransfer to oldest existing base (Althoug some might argue that Auto-Launch is a part of a gameplay: "Don't sit in your base and eiher launch to d it, or transfer yourself before it's too late")
Build any cons if you have the money for them, even if you haven't detected the asteroid they require yet.
Build another con of the same type as soon as the first one is done, so you wouldn't have to wait until it actually builds the station. (currently displays the "constructor en route", preventing you from building another one)
- These are "logical" suggestions. However, I could imagine some might argue that being not able to do so is a part of the gameplay.
(Not just) Miner limitation
- It's just a little weird that "Maximum Miners" setting affects maximum amount of tower and mine-field constructors as well... I think there should be separate limiters for those...
When miner is destroyed, it could drop one or more (depending on how much He3 it mined - obviously, an empty miner wouldn't drop anything) short-lived "He3 canisters", those could be picked up, stored in cargo, taken home and turned into cash (something like when you bring aleph res tech home, you recieve 1000 credits - at least that's what read-on-you-own Cadet 1 course says in Week 2, "Finding technology in space")...
Belters and Shields
- Most of the Belter player-operated ships have just tough armor, no shields. I would suggest the same for their miners, cons and bases (and everything else that has shields) as well.
ADDING SOMETHING NEW:
Miniminers
- Half the size, 2× faster and stealthier, but also the capacity would be cut in half.
- Maybe faction specific thing
Suicide Explosives
- Explosives you would load in your cargo and that would produce massive explosion once you arm them and trigger them, taking you and lots of things around you along (ships, miners, cons, bases...). The more of them on your ship, the bigger the blast and the more the damage (even those you would have in cargo would exlode).
- Costs credits
- High signature, like 50%-100% (maybe even higher)
- High mass
- Maybe faction specific thing
Ram-Cannon
- Very low damage (maybe even none at all), gives a push to whatever it hits.
- Messing with enemy cons, miners and bombers, or camp the alpeh, when someone comes through, you RamCannon him and therefore push him back where he came from :-D
- Pushing your own bombers/cons - depending on whether or not would the "ram-effect" be affected by friendly-fire settings.
Shotgun Cannon
- Close-range, low fire-rate gun firing swarms of projectiles in wide spread (just like shotgun)
EnergyBooster
- Basically just a booster that would consume energy instead of fuel. The fact that energy regenerates would be balanced out by the fact that full energy bar would be gone faster than full fuel bar (not to mention that other useful thing use energy as well).
RipDrive
- This would be a piece of tech fitting into the "booster" slot. Similar to the "EnergyBooster" it would use energy, however, it would work more like a short-ranged teleport. By holding the TAB, you would start consuming the energy and charging the RipDrive. After releasing it, you would rip some distance (dependig on how much did you charge) in the direction you are facing.
- After using the RipDrive, your speed could either remain the same, or it could be reduced to zero to nerf it a little during dogfights...
- You could rip to the other side of a minefield, avoiding it completely, going "through" asteroids rather than around, not to mention it would be great for avoiding gunfire and missles...
(Front-Fired) InertialMines
- It would work almost like ejecting cargo - you would release a small mine cloud, that would fly in the same direction as your ship did in the moment of release, it would start at the speed of your ship and would be slowly slowing down due to alleg-space drag. Also, it would arm itself after usual 4 sec, but that wouldn't have any effect on it's speed.
- In a way, you could "throw" them on your enemies.
Fake miners/cons
- Much much cheaper and faster to produce, emit high-signature of the real thing, but also lower signature that they are fake... Should any enemy scanner detect the fake-signature, they would be registred as fake until destroyed
- Maybe faction specific thing
Holographic cloak - Would reduce the original ship signature to zero, but also would make the ship give out a signature of another ship (that would be fixed value - let's say everything would be masked as bomber), until the power runs out - then the true thing would appear.
LRM (XRM?) Decoy
- This missle would emit the signature of your own ship when fired and would travel at your own top speed (without boosters), so you could for example sit behind an asteroid, fire this missle in some direction and watch the enemy chasing it, while you peacefully travel in opposite direction.
Booby-Trap
- This device could be deployed by a small con on any asteroid, making such asteroid booby-trapped. Such asteroid would appear as a normal asteroid and would even allow "Build" and "Mine" commands to anyone else but you and your allies. Should an enemy con start building / miner start mining on such asteroid, it would result in large explosion, destroying both the asteroid and con / miner.
What the...? Auto-Launched when base captured/destroyed?
- Suggesting autotransfer to oldest existing base (Althoug some might argue that Auto-Launch is a part of a gameplay: "Don't sit in your base and eiher launch to d it, or transfer yourself before it's too late")
Build any cons if you have the money for them, even if you haven't detected the asteroid they require yet.
Build another con of the same type as soon as the first one is done, so you wouldn't have to wait until it actually builds the station. (currently displays the "constructor en route", preventing you from building another one)
- These are "logical" suggestions. However, I could imagine some might argue that being not able to do so is a part of the gameplay.
(Not just) Miner limitation
- It's just a little weird that "Maximum Miners" setting affects maximum amount of tower and mine-field constructors as well... I think there should be separate limiters for those...
When miner is destroyed, it could drop one or more (depending on how much He3 it mined - obviously, an empty miner wouldn't drop anything) short-lived "He3 canisters", those could be picked up, stored in cargo, taken home and turned into cash (something like when you bring aleph res tech home, you recieve 1000 credits - at least that's what read-on-you-own Cadet 1 course says in Week 2, "Finding technology in space")...
Belters and Shields
- Most of the Belter player-operated ships have just tough armor, no shields. I would suggest the same for their miners, cons and bases (and everything else that has shields) as well.
ADDING SOMETHING NEW:
Miniminers
- Half the size, 2× faster and stealthier, but also the capacity would be cut in half.
- Maybe faction specific thing
Suicide Explosives
- Explosives you would load in your cargo and that would produce massive explosion once you arm them and trigger them, taking you and lots of things around you along (ships, miners, cons, bases...). The more of them on your ship, the bigger the blast and the more the damage (even those you would have in cargo would exlode).
- Costs credits
- High signature, like 50%-100% (maybe even higher)
- High mass
- Maybe faction specific thing
Ram-Cannon
- Very low damage (maybe even none at all), gives a push to whatever it hits.
- Messing with enemy cons, miners and bombers, or camp the alpeh, when someone comes through, you RamCannon him and therefore push him back where he came from :-D
- Pushing your own bombers/cons - depending on whether or not would the "ram-effect" be affected by friendly-fire settings.
Shotgun Cannon
- Close-range, low fire-rate gun firing swarms of projectiles in wide spread (just like shotgun)
EnergyBooster
- Basically just a booster that would consume energy instead of fuel. The fact that energy regenerates would be balanced out by the fact that full energy bar would be gone faster than full fuel bar (not to mention that other useful thing use energy as well).
RipDrive
- This would be a piece of tech fitting into the "booster" slot. Similar to the "EnergyBooster" it would use energy, however, it would work more like a short-ranged teleport. By holding the TAB, you would start consuming the energy and charging the RipDrive. After releasing it, you would rip some distance (dependig on how much did you charge) in the direction you are facing.
- After using the RipDrive, your speed could either remain the same, or it could be reduced to zero to nerf it a little during dogfights...
- You could rip to the other side of a minefield, avoiding it completely, going "through" asteroids rather than around, not to mention it would be great for avoiding gunfire and missles...
(Front-Fired) InertialMines
- It would work almost like ejecting cargo - you would release a small mine cloud, that would fly in the same direction as your ship did in the moment of release, it would start at the speed of your ship and would be slowly slowing down due to alleg-space drag. Also, it would arm itself after usual 4 sec, but that wouldn't have any effect on it's speed.
- In a way, you could "throw" them on your enemies.
Fake miners/cons
- Much much cheaper and faster to produce, emit high-signature of the real thing, but also lower signature that they are fake... Should any enemy scanner detect the fake-signature, they would be registred as fake until destroyed
- Maybe faction specific thing
Holographic cloak - Would reduce the original ship signature to zero, but also would make the ship give out a signature of another ship (that would be fixed value - let's say everything would be masked as bomber), until the power runs out - then the true thing would appear.
LRM (XRM?) Decoy
- This missle would emit the signature of your own ship when fired and would travel at your own top speed (without boosters), so you could for example sit behind an asteroid, fire this missle in some direction and watch the enemy chasing it, while you peacefully travel in opposite direction.
Booby-Trap
- This device could be deployed by a small con on any asteroid, making such asteroid booby-trapped. Such asteroid would appear as a normal asteroid and would even allow "Build" and "Mine" commands to anyone else but you and your allies. Should an enemy con start building / miner start mining on such asteroid, it would result in large explosion, destroying both the asteroid and con / miner.