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Posted: Thu Aug 20, 2009 9:18 pm
by Youngmoose
This has most likely been suggested before, but how hard would it be to make nanite mines? Drop them in a furball fir your interceptor cohorts or in front of you favorite bomb train. I think that a special class of mine with negative damage would do the trick. Would it be possible that they only affect your team?
I would make them fairly expensive to research, and cost money to purchase as well.
Code change or not?
Posted: Thu Aug 20, 2009 9:19 pm
by takingarms1
are you proposing this just to piss off andon?
Posted: Thu Aug 20, 2009 9:22 pm
by Youngmoose
Lets see how he really feels about it before I answer that.
Posted: Thu Aug 20, 2009 10:27 pm
by CrazyFingers
QUICK HAN SOLO... PLOW THROUGH THE PROX!!
Posted: Thu Aug 20, 2009 10:34 pm
by Pedowich
ABSORB THE NAN MINES!
Posted: Thu Aug 20, 2009 10:38 pm
by juckto
Nans repair by doing negative damage.
Mines are never triggered by friendlies.
Code change.
You could create a mine field that does negative damage - but only the enemy could trigger it.
Posted: Thu Aug 20, 2009 11:11 pm
by Picobozo
juckto wrote:QUOTE (juckto @ Aug 20 2009, 05:38 PM) Nans repair by doing negative damage.
Mines are never triggered by friendlies.
Code change.
You could create a mine field that does negative damage - but only the enemy could trigger it.
WE COULD CALL THEM TRAITOR MINES!!!
Posted: Thu Aug 20, 2009 11:17 pm
by Weylin
traitor mines

Posted: Thu Aug 20, 2009 11:57 pm
by Adam4
What juckto said.
Posted: Fri Aug 21, 2009 12:26 am
by MrChaos
Weylin wrote:QUOTE (Weylin @ Aug 20 2009, 06:17 PM) traitor mines
