Posted: Wed Aug 05, 2009 6:29 pm
LXY PATTIES
Yes please.Xeretov wrote:QUOTE (Xeretov @ Aug 5 2009, 02:29 PM) LXY PATTIES
Actually, decoy constructors and/or stations would be kind of cool. Cheap, and you can't actually USE them (and they don't give any tech) but the other team won't know that (at least not immediately...)raumvogel wrote:QUOTE (raumvogel @ Aug 5 2009, 02:47 PM) Someone suggested a slow moving probe ship.No one ever probes enough (I try to do it when I can,but everytime I try,my miners end up dead).It could be made so it can be ripped to and defended.
Oh,and "fake" stations that look like tec bases,but turn out to be a McDonalds.![]()
Keep it in here for now. If a really good discussion gets going on how to balance & implement "fun" tech then I'll clean up and maybe sticky. I think eventually we'll get to the point where we start looking for new and fun stuff to put in and it would be nice to have some well thought out ideas. Right now our focus is on changes to SY though.Vlymoxyd wrote:QUOTE (Vlymoxyd @ Aug 5 2009, 03:45 PM) Well, this thread isn't about what I wanted it to be. Can we split it into 2?
I'd like my idea of a sticky thread to be used to hold all the ideas.
Just an FYI: This was used in both Bacon core and RPS Core. You would build your fake outpost or whatever on a rock and it would just turn into a probe. It was damn interesting - but they had to be cheap enough to make them worth buying instead of regular cons - which led to them being spammed at a rather unhealthy degree.Sushi wrote:QUOTE (Sushi @ Aug 5 2009, 04:34 PM) Actually, decoy constructors and/or stations would be kind of cool. Cheap, and you can't actually USE them (and they don't give any tech) but the other team won't know that (at least not immediately...)
Decoy tech bases could provide no tech, but still act like ops. Decoy ops and TPs would look just like the non-decoys, but be nonfunctional.
I loledVortrog wrote:QUOTE (Vortrog @ Aug 5 2009, 08:43 PM) Specially designed for Yiggs.