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Posted: Sun Feb 08, 2009 10:13 pm
by WhiskeyGhost
As requested...

Posted: Sun Feb 08, 2009 11:48 pm
by fuzzylunkin1
Details?

Posted: Mon Feb 09, 2009 12:52 am
by WhiskeyGhost
fuzzylunkin1 wrote:QUOTE (fuzzylunkin1 @ Feb 8 2009, 05:48 PM) Details?
SRM goes Rix, BS/SPQR went IC
Map = IO

Opening:

SR scouts go out, and SRM makes BS\SPQR pull their con back from going the same direction. After a bit of a scuffle, SRM builds on the right side, and BS/SPQR build on the left later on.

SRM gets Exp up, high left side, and BS/SPQR miners start dying here and there. BS/SPQR try to bomb the Exp, but fail to do it, meanwhile SRM mines somewhat unhindered while BS/SPQR start losing miners here and there, till they lose them all.

A few teleporters laters on the BS/SPQR side, along with them getting an Exp, they lose the last miner, while SRM gets Rix Hvy ints going. SRM loses a pair of miners midhigh next to SRM's home, since it's beside BS/SPQR's outpost sector.

SRM gets up Rix Tactical all the way to SB's, and then proceed to clear the map with the cheese that is fully upgraded Rix SB's.

(I almost soloed their Expansion by myself, it literally had 1% hull left :D )

I'm sure someone can get a more detailed reply with a better viewpoint and more minor things, but that essentially wraps it up.

Posted: Mon Feb 09, 2009 1:54 am
by ryjamsan
Yes you did literally solo that exp but for me:) Sorry I did that it only draged out a bad game:(

Well played SRM, we put all our eggs in bombing that Exp on the 1st run. Even if we had got that EXP you surely had the money to rebuild it since none of your miners died until the 30+ minute mark:(

Also sorry you had to sit so many.

We had 7 BS and 5 SPQR:(

GG anyway

Posted: Mon Feb 09, 2009 2:19 pm
by TeeJ
I am actually overjoyed that SRM is fielding a number of players to where some have to sit. It takes me back to when we had to forfeit a game last year due to having less than ten.

It was a good game. BSPQR was all over the probing. I can remember bumping into your prober several times as I was laying ours. Wiskey's account of the game is correct for the most part with the exception of when our heavy ints were up. We actually got em up right as I made it to the aleph to camp for that bomb run. I know this because I looked at f3 to see how many were able to launch with heavies as opposed to regular ints.


I lol'd when Bobthehobo pm'd me "let's dance" as I scurried away into hiding with my sr when you guys were trying to figure out what you were going to do with that OP con in your low tele sector. Bob, if that fig hadn't ripped in just in time to occupy you, you would have had me.

Once again...GG.

Posted: Mon Feb 09, 2009 2:39 pm
by Xeretov
I think about half of my kills are from Bob alone actually.

Bob, I don't have anything against you nor was I targeting you specifically. You just happened to wander past my heavy int and hungry KB every time you flew to our side of the map. :P

Thanks for the game BSPQR, it was fun.

Posted: Mon Feb 09, 2009 3:03 pm
by Sealer
On a sidenote last time I checked Xeretov's got the best kill/hour ratio in alleg! ;)

Posted: Mon Feb 09, 2009 3:08 pm
by TeeJ
Yes, we have to keep him chained up in the Med Lab. Otherwise he just runs around the lab shooting at us all. That is exactly why I don't take the purple meds.

Posted: Mon Feb 09, 2009 3:12 pm
by snufkin
Last time i told xeretov to probe on a practice, and he scattered mini 2 around the aleph. :glare: he's no good for anything

Posted: Mon Feb 09, 2009 3:56 pm
by Adept
snufkin wrote:QUOTE (snufkin @ Feb 9 2009, 05:12 PM) Last time i told xeretov to probe on a practice, and he scattered mini 2 around the aleph. :glare: he's no good for anything
Everyone needs a few wardogs. :cool: