Hot Topic: XRM Missiles

Development area for FreeAllegiance's Community Core.
Post Reply
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

Since this topic is becomming a huge subject in the community I am opening it up to one further and FINAL poll on this subject before the release of the next core.

This poll will be open for a week. I'd suggest you all vote. The outcome of this poll will define what we do with XRM antibase missiles.
Last edited by apochboi on Mon Oct 27, 2008 9:49 am, edited 1 time in total.
Andon
Posts: 5453
Joined: Sun Jun 03, 2007 8:29 pm
Location: Maryland, USA
Contact:

Post by Andon »

Remove it, see how it goes. If it goes badly, re-implement it, but nerfed more. If it goes fine, keep it out
Image
ImageImage
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

Is this the topic for discussion about it or do we keep it in the other one?
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
guitarism
Posts: 2240
Joined: Fri Jan 27, 2006 8:00 am
Location: Richmond

Post by guitarism »

Keep it as is, or if that fails, then nerf it more. Removal is a bad idea.
FIZ wrote:QUOTE (FIZ @ Feb 28 2011, 04:56 PM) After Slap I use Voltaire for light reading.
CronoDroid wrote:QUOTE (CronoDroid @ Jan 23 2009, 07:46 PM) If you're going to go GT, go Exp, unless you're Gooey. But Gooey is nuts.
QUOTE [20:13] <DasSmiter> I like to think that one day he logged on and accidentally clicked his way to the EoR forum
[20:13] <DasSmiter> And his heart exploded in a cloud of fury[/quote]
aarmstrong
Posts: 371
Joined: Tue Jul 01, 2003 7:00 am
Location: Midwest, USA
Contact:

Post by aarmstrong »

When was the last time you saw XRM used in an actual game? I haven't seen it used at all for several weeks. Fig bombers are just better and more powerful overall.
Image
Doing easily what others find difficult is talent; doing what is impossible for talent is genius. -Henri-Frederic Amiel
CronoDroid
Posts: 4606
Joined: Sun Nov 06, 2005 8:00 am
Contact:

Post by CronoDroid »

I believe I said the same thing as aarm a week ago. Back when I played last I hardly ever saw it either. Pretty much haven't seen it all since CC_02 came out. So I say keep it the same.
slap
Posts: 366
Joined: Fri Dec 21, 2007 7:06 pm

Post by slap »

So we want to remove an end game tech for ending games? If its deemed to powerful nerf it don't remove it. Never remove content people are actively using. That's just silly.
ChildOfDeath
Posts: 40
Joined: Sat Jun 05, 2004 7:00 am

Post by ChildOfDeath »

slap wrote:QUOTE (slap @ Oct 26 2008, 11:23 PM) So we want to remove an end game tech for ending games?
Quoting that because it pretty much sums it up.
In difficult ground, press on
In encircled ground, devise stratagems
In death ground, fight.
Sun Tzu- The Art of War, circa 400 B.C.
Kltplzyxm
Posts: 2623
Joined: Thu Apr 12, 2007 4:36 pm

Post by Kltplzyxm »

I've seen it used a few times over the past week or so. Seems better balance but I think it could be just a touch more expensive per rack. From this weeks experience, it seems that both XRM and FigBbrs are close, but one is used in certain circumstances where the other isn't. OTOH, the game has been full of tardwads over the past month or so, so I doubt if that's any indication. My proposal: nerf it just a touch more, and leave it in for another 6 months. If after 6 months it is still cheese then get rid of it.
Solamnus
Posts: 1391
Joined: Mon Jul 09, 2007 12:26 pm
Location: istanbul
Contact:

Post by Solamnus »

keep it the same. It's not being used too much...
ImageImageImage <Gandalf> RT are the gentlemen of this gameImage
Post Reply