mcw (IC) vs aarm (rix)

Tactical advice, How-to, Post-mortem, etc.
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mcwarren4
Posts: 3722
Joined: Wed Jul 02, 2003 7:00 am
Location: Indianapolis, IN

Post by mcwarren4 »

Hihigher; High, High, Normal

- Opening op to mid low forward on their home - theirs mid high
- Opening tele behind op at U rock - theirs high next to our home
- Our exp builds mid low - theirs mid high next to their home
- Miners die on both sides, both sides also lose a couple of cons each in attempts to grab the rest of the map
- We push a sup high by their tele
- Their adv exp comes online, ours does about 5 mins later
- We build an op low next to our home, they build one low next to their home
- They bomb our forward op next to their home
- They push an adv con (Tac) to low and build it at our op
- They try bombing some more with no success, heywood, Shalla, and Olivia keep vigil at the enemy tele by our sup and kill bombers ripping in
- Our sup goes adv we galv their tele at the sup, and mid high, also get the rest of the fixin's for the sup so we have far superior ints
- We mine out the sup, meanwhile they stop multiple galv runs on the middle where they've also built an op
- We buy a Shipyard, try to push it high but have to rip it back twice, finally build it at home next to the low aleph for quick access to their tac
- Mfigs come online moments after the tac goes adv
- aarm is a sneaky bastard, he banked $60k before he upped the tac, so he has sbs with all the goodness money can buy almost immediately
- We roll a mfig on their tac, it lives barely
- They sb our outposts
- We get mfig #2 out, kill tac but lose sup, sy and gar to sbs
- Mfig still rolling with a nan train any daddy would be proud of
- Skip outpost and kill garrison (3 missles left now)
- Roll on exp, also purchase garrison (man that spidey, OTDT_HUNTER, and cashto miner d guys are crazy)
- Expansion complex under attack, no worry, a few ints there and they can't have that many sbs left... mfig dies on entry to the exp, our exp dies to Ramlagor's last station pod, game over

aarm wins - GG
Image What Allegiance needs is a little more cowbell. Image
fuzzylunkin1

Post by fuzzylunkin1 »

You did great, mcw. But you could've used a little more cowbell.
Zalfor
Posts: 2
Joined: Tue Jan 25, 2005 8:00 am

Post by Zalfor »

the game before that was also epic
Badger
Posts: 1009
Joined: Tue Mar 23, 2004 8:00 am
Location: Massachusetts

Post by Badger »

This was a very fun game. There were a couple of games after this that were a blast as well. It was truely a great night of gaming. Although staying up until 4am hurt the next day. :-)
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mcwarren4
Posts: 3722
Joined: Wed Jul 02, 2003 7:00 am
Location: Indianapolis, IN

Post by mcwarren4 »

If I could have a 'do over' I would have bought pulse probes instead of hvy cloak for the mfig. Either that or I would have researched cowbell mk2 as Fuzz has suggested and all your base are belong to us.
Image What Allegiance needs is a little more cowbell. Image
spideycw
Posts: 7512
Joined: Sun Jul 06, 2003 7:00 am

Post by spideycw »

I would have researched making those muppets nan the first damn mf instead of magically teleporting 6k behind it
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
Idanmel wrote:QUOTE (Idanmel @ Mar 19 2012, 05:54 AM) I am ashamed for all the drama I caused, I have much to learn on how to behave when things don't go my way.

My apologies.
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