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Posted: Mon Jun 09, 2008 8:58 am
by Grimmwolf_GB
As is discussed here:
http://www.freeallegiance.org/forums/index...mp;#entry253668

Side games often become flooded by main game players after their game has ended. It kills the side game, which was started in a small scale and now has to suffer from the huge influx of impatient players.

Make it an option to have:
unlimited players,
(per side:)
5-10,
8-15,
12-20,
18-30,
25-50.

Posted: Mon Jun 09, 2008 11:00 am
by Zapper
It would require a function to remove AFK players in NOAT after 5 mins, so we avoid the server being filled with AFK players in NOAT.

Z

Posted: Mon Jun 09, 2008 11:07 am
by yorrjarent
NOAT doesn't need to be counted at all. The limit should only apply to team size.

Is the minimum limit required to be tied to maximum? An own drop-down menu for min and max would give comms more flexibility.

Posted: Mon Jun 09, 2008 11:26 am
by Grimmwolf_GB
Good suggestions:
Don't count NOAT players, separate values for min/max.

Posted: Mon Jun 09, 2008 3:06 pm
by Adaven
AZ didn't count noat anyways

Posted: Mon Jun 09, 2008 4:17 pm
by Grimmwolf_GB
Oh, you are correct, only FZ did.

Posted: Mon Jun 09, 2008 5:08 pm
by Kltplzyxm
If you implement this, I don't think it's neccessary to have a lower limit (12 for 12-20). Just have an upper limit. Increments should be like 5, 10, 15, 20, 25, 30, 40 etc. etc.

Posted: Mon Jun 09, 2008 10:24 pm
by juckto
If you implement this then the lobby screen shouldn't count NOAT people when displaying people on the server, and there should be an icon to show that limited players is on (perhaps instead of the 'limited lives is on' icon).

And it would be great if people on NOAT could talk to people on NOAT in other games via the Team Only chat, so it's easy to find a game/attract players to your game.