CC_000001b Open Beta

Allegiance discussion not belonging in another forum.
apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

As you know we have been working on the community core now for a while and I want to Offer the community the chance to test the current beta build.

I must stress this is a beta, and not an official release.

CODEChanges from DN_000460 to CC_000001b
---------------------------------------

****Key - Newvalue (oldvalue) [notes]****
* Technoflux
- Supremacy
- PE Gat Gun:
- 1:
- Shot Interval: 0.108(0.12) [10% rate of fire increase]
- EnergyUsage : 4.59 (5.1) [Matches previous ammo/energy consumption]
- 2:
- ShotInterval: 0.108(0.12)[10% rate of fire increase]
- EnergyUsage : 4.131(4.59)[Matches previous ammo/energy consumption]
- 3:
- ShotInterval: 0.108(0.12)[10% rate of fire increase]
- EnergyUsage 3.672(4.08)[Matches previous ammo/energy consumption]
- PE AutoCan:
- 1:
- ShotInterval: 0.08964(0.0996)[10% rate of fire increase]
- EnergyUsage : 4.707(5.23)[Matches previous ammo/energy consumption]
- 2:
- ShotInterval: 0.08964(0.0996)[10% rate of fire increase]
- EnergyUsage : 4.428(4.92)[Matches previous ammo/energy consumption]
- 3:
- ShotInterval: 0.08964(0.0996)[10% rate of fire increase]
- EnergyUsage : 4.149(4.61)[Matches previous ammo/energy consumption]
- PE Mini-AC:
- 1:
- ShotInterval:0.08964(0.0996)[10% rate of fire increase]
- EnergyUsage : 4.491(4.65)[Matches previous ammo/energy consumption]
- 2:
- ShotInterval: 0.08964(0.0996)[10% rate of fire increase]
- EnergyUsage : 4.185(4.65)[Matches previous ammo/energy consumption]
- 3:
- ShotInterval: 0.08964(0.0996)[10% rate of fire increase]
- EnergyUsage 3.789(4.21)[Matches previous ammo/energy consumption]
- Expansion:
- PE Mini-Gun:
- 1:
- ShotInterval: 0.08(0.096) [10% rate of fire increase]
- EnergyUsage : 4.56(4.99) [Matches previous ammo/energy consumption]
- 2:
- ShotInterval: 0.078(0.0936) [10% rate of fire increase]
- EnergyUsage : 4.26(4.65) [Matches previous ammo/energy consumption]
- 3:
- ShotInterval: 0.082(0.0864) [10% rate of fire increase]
- EnergyUsage : 3.86(4.21) [Matches previous ammo/energy consumption]
- PE EMP Can:
- 1:
- ShotInterval: 0.3(0.25) [10% rate of fire increase]
- EnergyUsage : 11.47(10.27) [Matches previous ammo/energy consumption]
- 2:
- ShotInterval: 0.3(0.25) [10% rate of fire increase]
- EnergyUsage : 10.75(9.63) [Matches previous ammo/energy consumption]


- Shipyard:
- PE SkyCap:
- 1:
- ShotInterval: 0.27(0.3) [10% rate of fire increase]
- EnergyUsage : 8.343(9.27) [Matches previous ammo/energy consumption]
- 2:
- ShotInterval: 0.27(0.3) [10% rate of fire increase]
- EnergyUsage : 7.848(8.72) [Matches previous ammo/energy consumption]
- 3:
- ShotInterval: 0.27(0.3) [10% rate of fire increase]
- EnergyUsage : 7.362(8.18) [Matches previous ammo/energy consumption]
- PE SkyRip:
- ShotInterval: 0.07236(0.0804) [10% rate of fire increase]
- EnergyUsage : 10.818(12.02) [Matches previous ammo/energy consumption]

*Gatarren Federation

- Global Attributes
- He3 Yield: 0.95 (1.0) 5% reduction in yield.

*Phoenix
-Faction: Disabled (enabled) [Phoenix has been disabled for now]




Above is the current changelist.

You can download the current beta file from cc_000001b.zip here

Unzip the contents into your artwork folder.

Please post all feedback in this forum Here

Thanks

The Community Core Development Team
Last edited by apochboi on Sat May 17, 2008 1:44 pm, edited 1 time in total.
takingarms1
Posts: 3052
Joined: Fri Feb 20, 2004 8:00 am

Post by takingarms1 »

*applause*
"You give my regards to St. Peter. Or, whoever has his job, but in hell!"
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Vlymoxyd
Posts: 985
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Location: Québec, Canada
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Post by Vlymoxyd »

Looks like TF is a faction to try now /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
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CronoDroid
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Post by CronoDroid »

No Pali changes for GT? 15K I SAY!!!
DreamWalker
Posts: 183
Joined: Sun Apr 24, 2005 7:00 am

Post by DreamWalker »

awesome!
Clay_Pigeon
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Location: my pod

Post by Clay_Pigeon »

the .05 yield nerf is interesting. Let's see how it plays out.
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apochboi
Posts: 1744
Joined: Sun May 28, 2006 7:00 am
Location: Dundee, Scotland

Post by apochboi »

It brings GT down to 6800 or so he3 for a full miner, I know it isnt a huge nerf, but yeh lets see how goes.
Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

CC devteam, you rock! /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
/respektah
Last edited by Adept on Sat May 17, 2008 3:04 pm, edited 1 time in total.
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Koczis
Posts: 63
Joined: Fri Jun 03, 2005 7:00 am
Location: 3city

Post by Koczis »

I hoped to see some intresting, radical changes /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />

It's great to see first release!
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Your_Persona
Posts: 773
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Post by Your_Persona »

/rant

whats wrong with a name like CC_1b?

Why do you need all the zeroes.. CC_000001b... Planning on having a million revisions and must reserve the space? Or is this supposto be some hex offset?

Its like another DN_0.00.00.00.00.45 core?

I suppose I really don't understand the obsession with leading zeroes in a core revision number.

Nothing personal, but, really what the for?


/wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />
-->>Elitism<<--
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