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Posted: Fri May 16, 2008 1:46 am
by Eonix
The faction of balance

Pros: Balanced in its game mechanics
Cons: No specific power

ICE Global Modifiers

Speed: 1
Accel:1
TurnRate:1
TurnTorque:1
BaseHull:1
BaseShd:1
ShipHull:1
ShipShd:1
Sensors:1
Sig:1
MissileTrack:1
MissileDmg:1
Cost:1
Research:2 minutes (normal)
EWRange:1
PWRange:1
EW&PWDmg:1

He3Spd:1
He3Yield:1
Miner capacity:1

---------------------
I came up with this idea via inspiration of Nintendo's Super Mario. In most of the games that he has appeared in, he is balanced in all aspects of the game mechanics. (e.g. In Super Smash Bros, Mario has balanced speed, attack, endurance, etc.)

Posted: Fri May 16, 2008 2:38 am
by Quia
Stop posting your Core dev in Art dev and making me think that someone is actually doing something in my forum. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />

Posted: Fri May 16, 2008 4:04 am
by Ramaglor
1) post in the right forum
2) normalcy and average is boring
3) Mario is not perfectly balanced in SSB

that is all

Posted: Fri May 16, 2008 5:50 am
by Eonix
Quia wrote:QUOTE (Quia @ May 16 2008, 10:38 AM) Stop posting your Core dev in Art dev and making me think that someone is actually doing something in my forum. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
This is also the Ingame Content forum... doesn't factions count as ingame content?

QUOTE (Ramaglor)Mario is not perfectly balanced in SSB.[/quote]

/huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" />

Posted: Fri May 16, 2008 6:17 am
by CronoDroid
It could theoretically be used to balance the other factions by having them fight the "balanced" faction like FreeBeer has suggested, and yes, this belongs in Core Dev rather than Art Dev.

Posted: Fri May 16, 2008 7:13 am
by Arson_Fire
Eonix wrote:QUOTE (Eonix @ May 16 2008, 11:46 AM) Cons: Really really boring
fixed

Posted: Fri May 16, 2008 8:02 am
by Eonix
CronoDroid wrote:QUOTE (CronoDroid @ May 16 2008, 02:17 PM) It could theoretically be used to balance the other factions by having them fight the "balanced" faction like FreeBeer has suggested
What? FreeBeer has suggested this before me?

So this topic shouldn't be here in the first place?

Posted: Fri May 16, 2008 9:24 am
by Zapper
Eonix wrote:QUOTE (Eonix @ May 16 2008, 10:02 AM) So this topic shouldn't be here in the first place?
Your not completely lost, and for the record ill lock the post next time rather then move it.

Z

Posted: Sat May 17, 2008 10:32 am
by Eonix
...ok...

With the subject of this thread being misplaced out of the way, I'll say that a balanced faction in all aspects should turn out to be extremely versatile, not having any disadvantages (except for the fact that the faction does not specialise in a specific area)

Posted: Sat May 17, 2008 12:00 pm
by HSharp
There's a lot more then just ICE values to say how balanced a faction is. Base design and ship size and gun layouts are huge factors as well. Giga normal ints have pretty bad gunmounts by spreading too much, Rix ones are nice and tights, TF and Pheonix ints are so flat it makes them harder to hit etc...