Suggestion: The faction of balance

Development areas for Allegiance core (IGC) design.
Eonix
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Post by Eonix »

The faction of balance

Pros: Balanced in its game mechanics
Cons: No specific power

ICE Global Modifiers

Speed: 1
Accel:1
TurnRate:1
TurnTorque:1
BaseHull:1
BaseShd:1
ShipHull:1
ShipShd:1
Sensors:1
Sig:1
MissileTrack:1
MissileDmg:1
Cost:1
Research:2 minutes (normal)
EWRange:1
PWRange:1
EW&PWDmg:1

He3Spd:1
He3Yield:1
Miner capacity:1

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I came up with this idea via inspiration of Nintendo's Super Mario. In most of the games that he has appeared in, he is balanced in all aspects of the game mechanics. (e.g. In Super Smash Bros, Mario has balanced speed, attack, endurance, etc.)
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PHOTON EONIX
I have gotten the passion to comm the Bios.
Quia
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Post by Quia »

Stop posting your Core dev in Art dev and making me think that someone is actually doing something in my forum. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
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Ramaglor
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Post by Ramaglor »

1) post in the right forum
2) normalcy and average is boring
3) Mario is not perfectly balanced in SSB

that is all
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Eonix
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Post by Eonix »

Quia wrote:QUOTE (Quia @ May 16 2008, 10:38 AM) Stop posting your Core dev in Art dev and making me think that someone is actually doing something in my forum. /mad.gif" style="vertical-align:middle" emoid=":mad:" border="0" alt="mad.gif" />
This is also the Ingame Content forum... doesn't factions count as ingame content?

QUOTE (Ramaglor)Mario is not perfectly balanced in SSB.[/quote]

/huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" />
Last edited by Eonix on Fri May 16, 2008 5:50 am, edited 1 time in total.
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PHOTON EONIX
I have gotten the passion to comm the Bios.
CronoDroid
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Post by CronoDroid »

It could theoretically be used to balance the other factions by having them fight the "balanced" faction like FreeBeer has suggested, and yes, this belongs in Core Dev rather than Art Dev.
Arson_Fire
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Post by Arson_Fire »

Eonix wrote:QUOTE (Eonix @ May 16 2008, 11:46 AM) Cons: Really really boring
fixed
Last edited by Arson_Fire on Fri May 16, 2008 7:13 am, edited 1 time in total.
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Eonix
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Post by Eonix »

CronoDroid wrote:QUOTE (CronoDroid @ May 16 2008, 02:17 PM) It could theoretically be used to balance the other factions by having them fight the "balanced" faction like FreeBeer has suggested
What? FreeBeer has suggested this before me?

So this topic shouldn't be here in the first place?
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PHOTON EONIX
I have gotten the passion to comm the Bios.
Zapper
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Location: Denmark

Post by Zapper »

Eonix wrote:QUOTE (Eonix @ May 16 2008, 10:02 AM) So this topic shouldn't be here in the first place?
Your not completely lost, and for the record ill lock the post next time rather then move it.

Z
Life suck's and then u play Alleg.
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Eonix
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Post by Eonix »

...ok...

With the subject of this thread being misplaced out of the way, I'll say that a balanced faction in all aspects should turn out to be extremely versatile, not having any disadvantages (except for the fact that the faction does not specialise in a specific area)
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PHOTON EONIX
I have gotten the passion to comm the Bios.
HSharp
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Post by HSharp »

There's a lot more then just ICE values to say how balanced a faction is. Base design and ship size and gun layouts are huge factors as well. Giga normal ints have pretty bad gunmounts by spreading too much, Rix ones are nice and tights, TF and Pheonix ints are so flat it makes them harder to hit etc...
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