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Posted: Tue Apr 08, 2008 1:04 am
by juckto
Fact: With ~20 man teams, a tp2 xrm2 attack is pretty damn powerful. With 25+ players it's nigh-on unstoppable.
Fact: Teams of 25+ players start becoming unmanagable.
Fact: There are dozens of players without newb protection status who fly like idiots and deserve to be booted.
Fact: The player base is getting to the stage where it's large enough to sustain two decent sized games.
Fact: There is often a secondary game going on which needs more players to become decent.
Here's an idea. It probably won't make me very popular, but it's just an idea.
Don't accept more than 15 players on your team. Boot anyone who doesn't shoot nans or sits by an aleph after it gets res'd (the reasons the last two games I played in were resigned, despite neither team having a real upperhand), and replace them with someone from NOAT. Anyone from NOAT.
Posted: Tue Apr 08, 2008 1:09 am
by spideycw
25+ is hardly unmanageable - especially with TeamSpeak.
The other facts I agree with
Posted: Tue Apr 08, 2008 1:10 am
by TheVoid37
Sometimes I wonder how going back to the AZ way of starting games would work. It stopped people from waiting and joining late or late game stacking.
Back then you couldn't start a 20 person per side game unless you had at least 11 on each side already or something like that.
Just a thought.
Posted: Tue Apr 08, 2008 1:17 am
by IB_
Make boot resign legal and I'll start commanding pickup games again.
Posted: Tue Apr 08, 2008 1:20 am
by Vlymoxyd
It also protected newbies comms who wanted a small game to keep it small without being down 1.
But I remember people dropping and asking for their spot back. Almost everyone was nice enough to leave the game to let someone who droped back in the game.
In think the numbers were
1-6, 5-10 7-15 10-20 20-30
Posted: Tue Apr 08, 2008 1:43 am
by Weylin
Larger games should make use of the "wings"
People who take part in a specific role should all join the same wing to not confuse others with there chatter, and so the comm can simply say "echo wing, camp the aleph low" somthing of that sort.
Also these wings should have a designated squad leader.
So basicly... a chain of command
Not sure how well that would work though...
Posted: Tue Apr 08, 2008 1:56 am
by IB_
Have you played a pickup game ever? Getting 5 people to switch to echo wing would be a massive win.
Posted: Tue Apr 08, 2008 4:07 am
by Beez
i agree
the fact that the wings are there but not used makes them useless
i think that each section of people should go to the specified wing
miner d to defence, miner o to attack, scouts to search, etc. etc.
it would help a lot and would be more organized than it is now
Posted: Tue Apr 08, 2008 6:15 am
by shibbyx1
Also don't echo, delta etc get the command information as well? (like .miner298 To .Outpost047)
i rarely see them get used apart from %1 of people and (<4)
Posted: Tue Apr 08, 2008 12:48 pm
by LostChild
Vlymoxyd wrote:QUOTE (Vlymoxyd @ Apr 7 2008, 05:20 PM) But I remember people dropping and asking for their spot back. Almost everyone was nice enough to leave the game to let someone who droped back in the game.
Yea, I remember that too, being a newb, joining a game and being screamed at by some obnoxious 'vet' that they wanted their spot back. And yea, I would leave the team after a minute or so of that -- or risk being booted outright.
No thanks to the good old days.