Anti-Stack Game of the Century

Tactical advice, How-to, Post-mortem, etc.
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

This game was pure $#@!ing win. 3 hours and 23 minutes of pure mother$#@!ing win.

Privateerm (IC:Exp/Full SY) vs Tontow, Narg, Lykourgos (Belters:Rainbow Tech minus SY)
Map:HiHigher Resources: Plentiful

When I joined, Priva was down in HELO, down a player, and facing an Aarmstrong, Danzilla, Inspector, Narg...etc. skill stack, with nothing but mercs and a newbie. Game was an hour into progression.

I entered the server the same time as Paradigm, and without even saying a word to each other, we both joined Privateer and from the get-go turned their desperate situation right the $#@! around. Priva had 1 forward exp low, an op midlow, and an op midhi, passively adjacent to our home sector. The enemy team had 4 expansions, a starbase, and a Tac in the middle. They had omni figs with mini gun 3.

Within 3 minutes of joining the game, Para and I take Aarm's KB, take Narg's KB, organize a quick HTT run, and I cap one of their expansions midlow. We beat them back and blow an op they had in that sector, quickly re-organize, and Cap their Expansion high next to our home. Belters Base Spam now faced an Iron $#@!ing Coalition(both faction ways and in the literal meaning of the words) with 3 advanced expansions. We attempted a couple runs one of their 2 expansions high, but my HTT died thrice at the green door. So we got an SY.

Meanwhile, Aarmstrong is running a Belters economy with adv. belters miners. We managed to whore one down and kill it, again taking Aarm's kb in the process. They upgrade the tac and get SBs, we steal PPs from them and make it a $#@!ing game. They buy a sup around this time and get hvy bombers, and proceede to get AB3 and XRM, trying combinations of shoving both SBs and Hvy Bbrs at our 3 expansions, but the defense spear-headed by Paradigm beat them the $#@! back. Still, Aarm is providing them with seemingly unlimited amounts of money, as they fund a limitless amount of omni figs, sbs and hvy bombers. We say $#@! it and upgrade the SY to heavy class.

The SY gets capped 3 $#@!ing times before we get cruisers, thankfully they capped it AFTER we finished researching tech, and before we put more money into it. That saved us so much, because money was tight with only 2 enh miners (we never made teh jump to adv.). Thank god we were able to whore them back, paving the way for my HTT to go right on in and take it back. They repeated that process, until we finally got some probes out.

I took the wheel of an assault ship after one more botched HTT run to keep them on D, and murder was all she wrote. I got a cruiser to their tac, and I set up and got a cruiser to their starbase, meanwhile they manage to kill our Expansion low, leaving us with 2 belters expansions, that I happend to "borrow" from them. We teched up and got longtoms, while they blew our midlow expansion and op, pushing us back to 2 sectors. We had a cruiser camp the high exp while I got set up on their new tac and starbase which they put in midhi and in the middle respectively.

They get adv. figs and galvs and make our capships that much more vulnerable, but we didn't give a flying $#@!. I got set up on the starbase and Tac and we had a cruiser rip in and blow them both. No more SBs. We killed a garr con that just launched, and had a cruiser kill their expansion high. Now they were down to 1 expansion and 1 supremecy. Eager for the kill, I rushed in and died to prox. With a couple smart rips, they were able to pacify us with swarms of figs narrowly beating the long-tom toting capitals.

Around this time they kill our high exp, forcing us to turtle for 5 minutes until we get a new expansion midlow. Thank god we were able to run a more or less unhindered 2 miner economy.

They push a new sup to the middle, and I was able to sneak to it because Narg booted a hvy scout that was flying directly at me (THANK YOU NARG). Para rips to my ass ship, bang, we blow the middle sup, we blow their 3rd (or 4th?) starbase midhi, and again I die to $#@!ing prox rushing into their last sector for the kill. I get another ass ship and camp midhi for a bit. Then they drop a tp2 on our expansion, push an htt into our SY while I make my run on their last sector with the 1 exp and 1 sup. Para rips into me just before I enter (my bad timing) but again I nearly die to prox, no fig on the aleph enabled me to tag a powerup 700m away from the aleph. Para enters, we lose the expansion, HTT goes on our SY, but Para blows their remaining 2 bases before the mother$#@!er even gets within firing range.

That was by FAR the best example of teamwork I've seen outside of a squad game. My $#@!ing god Para and I whipped the team into shape and turned them into a bulldozer. Nearly every turn for the better, every capture, every capital, was the direct result of EVERYONE on our team WORKING together. Hats off to privateerm to listening to Para and I when he needed advice. Hats off to EVERYONE who gunned (Warshed, BackTrak, OverDose on my ass ship, thank you for firing when I told you). Hats off to the mother-effin' Nans, Ahaneon may hate you, but I $#@!ing love you. We beat the 100 HELO, and at times in the game >100, Stack. Actually no, we didn't beat them.

we $#@!ing rolled them

By Base Kills
By Caps
By Kills
By Points

GG.
Last edited by Drizzo on Fri Feb 08, 2008 8:05 am, edited 1 time in total.
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
CREST
Posts: 4
Joined: Sun Dec 16, 2007 2:56 am

Post by CREST »

i was also in that game joind but had lag probs so left for ahour and a bit came back just as the first cap ships were to roll out

turred for a long time but keep lagging off every time i got around 30kb leaving team a tur short in a very valuble cap ships

so i switched to deprobing well escorting or d for the raid upon raid we were subjected to

but hes defently right that it was everyone working together i can count the times i looked on the map to see a single player on our team doing nothing in some sector he didnt need to be in on one hand

also the piloting on the caps was great (everyone gets proxed from time to time)

and got to hand it to the stack when they got serious about d things got alot harder fast i know of one time for shure when a cap fell to a ommi rush in the blink of a eye it was a looong game and very well commaned on both sides at least affter the first hour and a half which is were i got back into it
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

Well actually you missed one comm.
We started with Barzianaz as comm I think, and the team was actually down two players. Then three of us joined and formed a stack (only aarm was there prior to that, I am srooty about the stack, it was unintentional). After the comm bought a 6 (?) exp he was mutinied by Tontow. 3 of them were 2k from enemy alephs. tontow then proceeded to buy you mini3, pp, prox 3 and other sweets. he also got us some much needed tech like sbs. the rest of the cash he wasted on other things. Then he wasn't feeling well and asked for someone to take over. I got comm after you had capped 2 exps. having been content on whoring until then.
Basically crono and aarm were the only ones being productive. They capped your SY a couple times (i nanned) but our team wouldn't follow orders and so you managed to get it back each time. We lost 2 garrs and 2 tacs because our team didn't feel like hunting that ass ship. I was trying to get our team to do things other than die in eyed sbs, we managed to kill a couple exps and cap the sy again, but our team kept $#@!ing up. then I accidentaly finished the new garr con and it launched from an op that was under attack and died. I got mutinied by Lyko.
Lyko got tp2. aarm crono and I capped the sy again, and we managed to kill the garr, but there was no one in base to protect the sy and we lost it again.
Lyko then got everyone on a tp2 run while a cruiser and an ass ship got into our last tech sector and we lost.
He then yelled that it was the worst game he had ever played bar none and left.
Nice job drizzo and para (also menomus and armor). but at least tell it more like it was.
Death's hounds feared me
Paradigm2
Posts: 1594
Joined: Tue Jul 01, 2003 7:00 am
Location: College Station, TX

Post by Paradigm2 »

Let it be known that we are not running our mouths about the stack... they admitted after the game they were stacked and even referred to themselves as the "TS stack."

I got to play the part of the whore that game, but Drizzo's incessant attacking with his HTTs, then brilliant flying of his ASS ship were the difference in my opinion.

I think Drizzo but it best "omg para have my babies." And after that game, I just might.

This is not all the players, but its as much as I could get before next game ended:




Edit: Well all your muntineering obviously could not overcome our teamwork. Privateer never gave up comm and we were not controlling him. He played all 3:23 of that game and deserves credit. "Tell it like it is was" ? Perhaps you should look at the time stamps and ranks in the list above... Or just look at the names. It was the ultimate case of the underdog winning I have ever seen due to the length of the game and the dire circumstances we faced constantly.

You guys literally owned the map and had an unstoppable economy nearly the whole time after Drizz and I joined and we still pulled it off.

I do not mean to demean the efforts of Armor and the others... but it just seemed like with me and Drizz joining at the same time like it was "our" game to turn around. It is intimidating to join a game and see Aarm with an Omni and a 45 camping your base... and Narg with a 44 not far behind. You don't normally start a game, see that, and come out on top.
Last edited by Paradigm2 on Fri Feb 08, 2008 8:39 am, edited 1 time in total.
-Paradigm2
Narg
Posts: 474
Joined: Fri Dec 09, 2005 8:00 am
Location: Israel

Post by Narg »

I am not saying it wasn't stacked. I admit it and apologized for stacking.
You did great job which I didn't think you could. I pretty much just wanted to whore that game but I stayed with about the same number of kills from the moment I got comm.
Teamwork wins, and in a 20 a side game 3 people can't win it. Not for you, and not for us.
Death's hounds feared me
ShadowMoses
Posts: 166
Joined: Thu Oct 13, 2005 7:00 am

Post by ShadowMoses »

Good job, but try to mention what other people were doing too, not just at the end lol
Last edited by ShadowMoses on Fri Feb 08, 2008 9:35 am, edited 1 time in total.
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Adept
Posts: 8660
Joined: Thu Sep 27, 2007 12:53 pm
Location: Turku, Finland

Post by Adept »

Sounds like a great game. I wish I had been there.
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<bp|> Maybe when I grow up I can be a troll like PsycH
<bp|> or an obsessive compulsive paladin of law like Adept
Drizzo
Posts: 3685
Joined: Mon Mar 28, 2005 8:00 am

Post by Drizzo »

ShadowMoses wrote:QUOTE (ShadowMoses @ Feb 8 2008, 04:29 AM) Good job, but try to mention what other people were doing too, not just at the end lol
Heh, I'm sorry, the viewpoint is heavily biased. I could only re-tell the game from my POV because I was so focused and intent on winning that game, and I kinda felt that majority of the offense from the point that Para and I joined, we either orchastrated it, or were the main forces driving it along.

Wrender, Warshed, SiaoEhh, bluec, BackTrak, Armor, everyone deserves massive credit. I do apologize if Para and I seem like glory-hogs, but @#(!, without y'all that game wouldn't have happend. It's your win as much as it was the rest of us.

Thank you
cashto wrote:QUOTE (cashto @ Oct 16 2010, 02:48 AM) Interceptors are fun because without one, Drizzo would be physically incapable of entering a sector.
Lt_Duong_
Posts: 328
Joined: Fri Jan 20, 2006 8:00 am
Location: Melbourne, Australia

Post by Lt_Duong_ »

SY seems to be fairly effective against a stack from this scenario...

Great teamwork IC, had we actually did something after capping that SY, a totally different game may have played out.
Dark_Sponge
Posts: 386
Joined: Sun Dec 23, 2007 4:43 am

Post by Dark_Sponge »

Drizzo wrote:QUOTE (Drizzo @ Feb 7 2008, 11:51 PM) This game was pure $#@!ing win. 3 hours and 23 minutes of pure mother$#@!ing win.
This is why we need the game recording feature.....I wanna watch dammit!
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