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Posted: Thu Jan 31, 2008 4:33 am
by Seymor
A late night conversation.


Countermeasures have a specified hitpoint value and a signature value in ICE.

Conclusion: Countermeasures are shootable by at least Area of Effect Part damaging weapons in the same vein as mines are shootable, in this case, we're assuming that EMP cannon works.

Assuming this can be used in some situation, what would the details of that situation be?

You are in an int loaded with 3 EMP cannons and you just used a regular TT to capture the enemy base. After capturing the base Noir pops out of the red door and you KNOW if you don't kill him he's going to probe all your sectors. Your team has a destroyer sitting 4k out loaded with a single Hunter-Killer and your worried about Noir chaffing that Hunter-Killer with his Countermeasure 3. Being the astute pilot that you are, after confirming the hunter-killer situation with the destroyer over teamspeak, you quickly realize that the hunter-killer that the destroyer launches MUST hit, since you cannot kill Noir using EMP cannons. Ramming is simply out of the question because ramming Noir is like trying grab a hold of a fat guy who has just finished eating a 9 layer butter sandwich and is now covered with lipid goodness; Noir is just way too slippering. There is but one solution. SHOOT THE F@#$ING COUNTERMEASURES!

Shooting the Countermeasures: Noir Dies
Not Shooting the Countermeasures: Noir Lives

Final Conclusion: Shooting countermeasure's will pod Noir!

Discuss.

Posted: Thu Jan 31, 2008 4:36 am
by Ramaglor
I'm not sure that the missile would retarget after changing to the countermeasure.

Posted: Thu Jan 31, 2008 4:37 am
by ImmortalZ
I demand a finger painting!

Posted: Thu Jan 31, 2008 4:38 am
by WhiskeyGhost
Wouldn't that be moot since a countermeasure, once breaks lock, it stays broken and the missile doesn't re-acquire it's target? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Although CM's are cheese, especially since you can't CM away minigun fire /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

ImmortalZ wrote:QUOTE (ImmortalZ @ Jan 30 2008, 10:37 PM) I demand a finger painting!
is this good enough?


Posted: Thu Jan 31, 2008 5:00 am
by CronoDroid
Good drawing. Museum of Modern Art time.

Posted: Thu Jan 31, 2008 5:17 am
by Sugar
holy missile firing whales! me wanty

Posted: Thu Jan 31, 2008 7:40 am
by Terralthra
Ramaglor wrote:QUOTE (Ramaglor @ Jan 31 2008, 02:36 PM) I'm not sure that the missile would retarget after changing to the countermeasure.
WhiskeyGhost wrote:QUOTE (WhiskeyGhost @ Jan 31 2008, 02:38 PM) Wouldn't that be moot since a countermeasure, once breaks lock, it stays broken and the missile doesn't re-acquire it's target? /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
A countermeasure's primary method is to spoof a missile when deployed, at which point various values are compared and any and all missiles tracking you have a chance to be spoofed. Shooting the CM will do no good for missiles spoofed. They do not reacquire.

Countermeasures can and do have a model, hitbox, and hp. If a missile happens to hit the CM (above and behind the ship, starts small and expands slightly over its lifetime) it will detonate. Shooting the CM would potentially help, if it's on your vampire vector.

Posted: Thu Jan 31, 2008 8:37 pm
by quackdamnyou
Seymor wrote:QUOTE (Seymor @ Jan 30 2008, 08:33 PM) You are in an int loaded with 3 EMP cannons and you just used a regular TT to capture the enemy base. After capturing the base Noir pops out of the red door and you KNOW if you don't kill him he's going to probe all your sectors. Your team has a destroyer sitting 4k out loaded with a single Hunter-Killer and your worried about Noir chaffing that Hunter-Killer with his Countermeasure 3.
Best hypothetical ever. I love it.

Posted: Thu Jan 31, 2008 9:26 pm
by HSharp
Terralthra wrote:QUOTE (Terralthra @ Jan 31 2008, 07:40 AM) A countermeasure's primary method is to spoof a missile when deployed, at which point various values are compared and any and all missiles tracking you have a chance to be spoofed. Shooting the CM will do no good for missiles spoofed. They do not reacquire.

Countermeasures can and do have a model, hitbox, and hp. If a missile happens to hit the CM (above and behind the ship, starts small and expands slightly over its lifetime) it will detonate. Shooting the CM would potentially help, if it's on your vampire vector.
But in this situation still propbably useless as if the hunter-killer is spoofed by the time it would have hit the CM anyway the CM would have gone past its lifetime and have been destroyed by natural causes thus rendering the shooting of CM pretty useless.

Posted: Thu Jan 31, 2008 10:26 pm
by spideycw
Get a rix Dest