GT SF vs. IC HVY SCOUT

Tactical advice, How-to, Post-mortem, etc.
DasSmiter
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Post by DasSmiter »

how many seconds does a GT adv SF take to rip with the sup Rip GA 1?

how many seconds does a res 3 take to pop off?

how many Hunt3 does it take to kill a basic IC scout?

how many Hunt3 does it take to kill an IC hvy scout?

assuming 0 kb hunt3

can i get a gauss kills IC reg scout and IC hvy scout comparison, and a gauss + hunt3 vs. IC basic scout and then the same with IC hvy scout?

i just want to say OMG $#@!ING VLY WTF JESUS YOU RUINED ALLEG FOR ME I'M GOING TO GO PLAY THE NOOB SERVER SO I CAN GET A BETTER COMMANDER NEXT $#@!ING TIME, RES 3 > HVY SCOUTS WHEN YOU ALREADY HAVE HVY BOMBERS AND COUNTER 3 YOU $#@!ING SON OF A BITCH ICAAGHAOEIAGHNHNGA;EINGA;ONGBAU GAORHGAOWBAGPIOAGUB A[OUHWGA[OIHBAGA[OIABGAO[IAGHBAG[EOIHAGIOH
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Kltplzyxm
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Post by Kltplzyxm »

Too many caps. I had hard time figuring out who this was directed to at first.

7/10
apochboi
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Post by apochboi »

how many seconds does a res 3 take to pop off?

Res is a Global Attribute in the core file. It can be changed but it is standard at 15 seconds for all Res regardless of type.
Gandalf2
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Post by Gandalf2 »

QUOTE Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable[/quote]
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HSharp
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Post by HSharp »

DasSmiter wrote:QUOTE (DasSmiter @ Jan 29 2008, 10:46 PM) i just want to say OMG $#@!ING VLY WTF JESUS YOU RUINED ALLEG FOR ME I'M GOING TO GO PLAY THE NOOB SERVER SO I CAN GET A BETTER COMMANDER NEXT $#@!ING TIME, RES 3 > HVY SCOUTS WHEN YOU ALREADY HAVE HVY BOMBERS AND COUNTER 3
Do you mean He should have got Res3 instead of heavy scouts?
or He got Res 3 instead of heavy scouts???

because the latter is true.

Things which came before heavy scouts in order ( I think)
Heavy BombersRes1Res2Res3Adv. Scouts (yay)Tp1Troop Transport
Also instert dozens of failed bomb runs and 2 failed res3's (one of which failed to fire, nice going Das /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> , and the other which proceeded to res the bomber who fired it along with most of the team) and two tp1's of which 1 was eaten by an asteroid and the other worked in the sense of being uneyed but still lead to 15 pods floating away with a techbase standing.

when did heavy scout come??? shortly after our only sector got HoD'ed.

Heavy Scouts with Prox2/3 > Stuff
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Vlymoxyd
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Post by Vlymoxyd »

Res blow up in 15 sec. GT SFs with rip 1 GA rips in 16.36 seconds. The last time I tried this tactic, it worked well, We just didn't keep our op long enough to try it. ressing without an op is just a waste of money. I should have invested in technologies that weren't dependant on a particular op and i should have expected us to lose it.

After thinking about it, I think that a diversion could have been a much cheaper way to get through their camp than res3 and the leftover money could have went on htts or hvy scouts.

I screwed up early by not telling my team to camp our tele near out op in the middle low choke point. We lost over 8 full miners there and that was our money for heavy scouts, sbs and cruisers that was lost without reasons.
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DasSmiter
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Post by DasSmiter »

i meant he should have gotten hvy scouts when he had bot ops next to GT's tac sector with his basic bomber and basic scout runs getting missiles off against GT adv figs with gauss

i was wanting numbers which is why it got put here where i figure someone'll look at it who knows, but my assumption at that point in the game where he announced he was getting Res 3 instead of heavy scouts was "i better $#@!ing mutiny now before this gets really $#@!ing screwed up" and what do you know? 3 mutinies later (2 of which i had more than more yeas than neas but the $#@!ing no votes counted as NO) i get kicked, signed back in and tried it again but left instead of watching them ram HOD down our throat
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
"It is not that I cannot create anything good, but that I will not." And to prove this, he created the peacock.
Vlymoxyd
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Post by Vlymoxyd »

I checked, both heavy and normal scouts takes 3 missiles to take down with hunter 3.
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FantomRocker
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Post by FantomRocker »

there tac rock was in the perfect spot. so was there
sup. once they took the map it was pretty much
all she wrote.
forcestealer
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Post by forcestealer »

yeah man...there wasn't much Vly could do...other than explaining the plan more instead of having players who are eyed and under attack by stealths to explain a plan...and i agree vly should've gotten res 3 instead of hvy scouts...obviously Vly wasn't thinking straight...if we couldn't do it with full team on bombing run...i'm guessing hvy scouts won't help that much...

BTW...was Das the one who missed that res 2 shot?...or was it some1 else...
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