How would it effect the balance if turreted craft could mount a turret that accels at shooting down enemy missiles?
Would somthing such as this be practical and worth dedicating a pilot to it?
Im thinking somthing similar to a turreted EMP Cannon.
Anti missile turret
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WhiskeyGhost
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Well, you could always give a damage index to the turret making it do really low damage to anything but missile armor class (isn't it parts? I'm not sure since EMP cannon isn't supposed to damage them.......yet you can clear minefields which also have parts listed as AC with emp cannons iirc)
Last edited by WhiskeyGhost on Thu Jan 24, 2008 4:50 pm, edited 1 time in total.
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WhiskeyGhost
- Posts: 1014
- Joined: Wed Dec 06, 2006 9:15 pm
- Location: Gulf Coast, guess which one?
that can't be done well (it can' but the burst is a whole clip so you only get 6 shots...).
most effective would be low damage + high firerate with a little bit of spread (somewhere between AC and mini Ac levels) and people who can aim, shooting down missiles isn't too hard.
AOE may help
the ammount of damage is tricky missiles only have 20 hp, but if you make it able to kill a missile in say 2 hits and it has high fire rate then it will kill most things easily too, if you make it do too little damage then yo won't be able to kill the missiles so well as you will need to keep hitting them for a while. an extra dmg class would resolve this though.
the other option is a slow firing huge AOE gun which you fire roughly in the area of the missile and it kills all missiles within that area.
this would be easier to do and probably balance, but probably isn't what people think of when they think of a anti missile gun
most effective would be low damage + high firerate with a little bit of spread (somewhere between AC and mini Ac levels) and people who can aim, shooting down missiles isn't too hard.
AOE may help
the ammount of damage is tricky missiles only have 20 hp, but if you make it able to kill a missile in say 2 hits and it has high fire rate then it will kill most things easily too, if you make it do too little damage then yo won't be able to kill the missiles so well as you will need to keep hitting them for a while. an extra dmg class would resolve this though.
the other option is a slow firing huge AOE gun which you fire roughly in the area of the missile and it kills all missiles within that area.
this would be easier to do and probably balance, but probably isn't what people think of when they think of a anti missile gun






