Posted: Wed Jan 23, 2008 8:32 pm
Topic says it all. What do you think and why? I think this is an interesting question - all the heavy scouts (except maybe IC and GT) have their own distinctive flavour as to what makes them great.
For me, I would say TF. Bios comes a close second, but the combination sheer accurate firepower (3xPE gat guns - as much as a enh fig), immense speed (light booster 1 or 2) and the good old turret gunner too of course (again, uber accurate because it's TF). OK, so you can't drop prox, but when your ship dishes out so much damage, it's great to fly in close and drop your plasgens on them, rather than the running-away style of prox dropping.
This ship is so powerful, I've managed to eye and kill a htt, 2 or 3 nans and an int without a gunner, and still escape alive. Given the choice of the TF heavy scout or adv fighter, I would take the heavy scout every time.
Bios is second - I don't think I need to explain why it is thought of so highly, and also it gets bought an awful lot too. Every bios commander should buy at least adv scouts, it's a great investment.
Opinions??
For me, I would say TF. Bios comes a close second, but the combination sheer accurate firepower (3xPE gat guns - as much as a enh fig), immense speed (light booster 1 or 2) and the good old turret gunner too of course (again, uber accurate because it's TF). OK, so you can't drop prox, but when your ship dishes out so much damage, it's great to fly in close and drop your plasgens on them, rather than the running-away style of prox dropping.
This ship is so powerful, I've managed to eye and kill a htt, 2 or 3 nans and an int without a gunner, and still escape alive. Given the choice of the TF heavy scout or adv fighter, I would take the heavy scout every time.
Bios is second - I don't think I need to explain why it is thought of so highly, and also it gets bought an awful lot too. Every bios commander should buy at least adv scouts, it's a great investment.
Opinions??