The True power of the HOD!

Tactical advice, How-to, Post-mortem, etc.
Lt_Duong_
Posts: 328
Joined: Fri Jan 20, 2006 8:00 am
Location: Melbourne, Australia

Post by Lt_Duong_ »

Was screwing around late night over here, and we both agreed to do a cap warz. Map was pinwheel, and we deployed RIX caps against GT.

by 12 minutes, we have one battleship and saxy's dest watching as 20 miners mine like crazy for the rocks. (10 each side)

Team gets cocky and they HOD'ed us. Every miner died, and most rocks were totally obliterated. Saxy's clearly dead, whilst my battleship is still standing with 1/2hp left.

Now, I thought the HOD was meant to kill anything

they Ho'ed the sector again, and what was a +100 rock sector, left only the buildings and 4 or five normal rocks.

I'm just amazed at the power to literally blast rocks....and miners of course.

Something creepy about 20 miner kills in a split second... /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" />

Should the HOD be much more powerful vs CAps then?
IB_
Posts: 1651
Joined: Thu Aug 17, 2006 3:11 am

Post by IB_ »

Noir added res resistance for cap shields and nix ass shields. That's why you lived.
slap wrote:QUOTE (slap @ Oct 7 2009, 01:28 AM) good point, I concede.
Sakana
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Location: Germany

Post by Sakana »

what's a HOD?
CronoDroid
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Contact:

Post by CronoDroid »

Harbinger of Destruction. One shot two sector killa with a bad attitude.

Also useful for when you HAVE to finish the game, no matter what.
ogorass
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Post by ogorass »

Actually it's Harbinger of Doom /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
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Malicious Wraith
Posts: 3170
Joined: Sun Jul 16, 2006 12:51 am

Post by Malicious Wraith »

I used it for a finishing blow in a real game once. Flew it myself after having researched it : P

Was IO, Ic v Gt.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
blackrob
Posts: 238
Joined: Thu Mar 09, 2006 8:00 am

Post by blackrob »

I commed GT with the intention of using HoD /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" /> With Rix Dests out there I knew I couldn't even reach the aleph in the DM sector before I die, so I bought another SY, launched at home and resonated.

Had zero miners after the second HoD, note to self: next time, use a map with at least another sector between home and DM sector /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />
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Lt_Duong_
Posts: 328
Joined: Fri Jan 20, 2006 8:00 am
Location: Melbourne, Australia

Post by Lt_Duong_ »

IB_ wrote:QUOTE (IB_ @ Dec 7 2007, 09:32 PM) Noir added res resistance for cap shields and nix ass shields. That's why you lived.
I dunno... I personally feel that if a bomb is so $#@!ing powerful to own rocks and bases, then why the hell would a capship have more resistance to the resonator?

It just sounds crazy, as in like, this cap has more hull and shields than a heavily upgraded base.

But, hey, its not everyday we play with these things
Adaven
Posts: 1959
Joined: Sat Oct 25, 2003 7:00 am
Location: Greater Ozarks

Post by Adaven »

Duong, I don't think he realized how it would affect HoD. The changes were made to make regular res more useful. If Noir raises the HoD damage enough, it'll work as usual.
Last edited by Adaven on Fri Dec 07, 2007 9:42 pm, edited 1 time in total.
zecro
Posts: 913
Joined: Sat Feb 21, 2004 8:00 am
Location: Redmond, WA

Post by zecro »

I am of the opinion that HOD should kill everything. I mean... it brings DOOM. Not partial destruction.
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