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Posted: Sun Jul 01, 2007 1:08 am
by Death3D
Possibilities (already posted or my ideas):
- Obvious: Re-raising firing rate
- Upping PE Damage
- Starting SF, along with the scout? or maybe "light GS" with one *AC* turret?
- Belters' "Use Tech right away" perk... TF style (ie. plasgens, PE weapons; but not retaining ships after TB destroyed or using any tech on any ship)
- Shorten Research time
- Enh cons to start? (least likely)
- 2 probes per slot from start
- Higher paydays ($496, wtf?)
- Spec Refs?
Posted: Sun Jul 01, 2007 2:10 am
by Adaven
I think TF should get more play first before anymore big changes.
A more subtle change would be to revert back to the slightly lower prices for ops, tele's, and refs ($500 off ops and 250 off tele/ref).
If you change the payday, just do enough to make it at least $500. 496 is just taunting the commander.
Posted: Sun Jul 01, 2007 2:41 am
by Gandalf2
I think plasgen relaoding time doubled in the last release. It's too long now. Maybe make it 50% longer than it used to be?
Posted: Sun Jul 01, 2007 2:42 am
by Death3D
Oooo I know, tighter gunmounts. It was next to impossible to have all four fig guns damage belter small ships.
Posted: Sun Jul 01, 2007 2:48 am
by Vegeta
THIS iz the greatest thread ever..Death IZ a legend in my mind..... I personally wish That TF gunz would just be put bacl to their normal glory..and I like the DUal probez on scoutz.. dual prox would roxxor..
Posted: Sun Jul 01, 2007 2:49 am
by Vegeta
I mean Really.. RIx haz better pw rng and damage because they dont get misslez....(( Kinda the reason TF did too..ALso In the story they were an OFF shoot from IC ..explainin the PW dmg up))
Posted: Mon Jul 02, 2007 12:10 am
by Schwartz
here are some changes we need to make for plas gens to make less nerfed:
if u shoot a plas gen, it explodes.
if u hit a plas gen, it EXPLODES
there /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Mon Jul 02, 2007 5:41 am
by batman
TF seemed to be doing pretty well yesterday in the few games I was in.
Posted: Tue Jul 03, 2007 11:49 am
by madpeople
i like long research time factions :/
makes running an econ easier /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Mon Oct 01, 2007 2:00 am
by Vanaka
Currently, TF's Mini 1 acts something like Dis 1.... this later reverses itself, by mini 3..
but it still sucks..so yeah, they need something.