try not to flame my idea i will read all comments, be nice im new... well newish /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
i had an idea for ECM and ECCM also large scale jammer probes.
the idea is this ECM works like a cloak only you get the effect that all units (can be set to only allies) have a lowered (not 0.0) sig thus you are able to hide in plain sight, this also affects stations but in a small way. eccm will lower or cancel the effect of the ecm in the radius of the eccm, ecm allso works on missiles making them take longer to lock on and have a reduced accuracy, eccm counters this and in the absence of enemy ecm it will make your missiles MORE accurate and lock on a lot faster, this is buy no means a cloak it will only hide you a small amount (ship ecm is meant for messing with missiles not really on hiding) probes however work on that the closer you are to them the higher (eccm) or lower (ecm) your sig is the probe itself can only be seen if eccm is present so, well its not easy to find them however to combat this they are extreamly weak and yet rather expensive.
ecm and eccm can be upgraded at the tactical center (ecm and eccm is tactical /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />) different factions have different effects... for example one faction can have really weak ecm/eccm due to the cloaking tech... but another can have extremely strong ecm/eccm due to a lack of cloaking to balance ecm it will have a power drain proportionate to the power of the system so you might want a lvl 1 ecm to a lvl 4 due to you can have it on for a long time in combat were as the lvl 4 one will only last for 10-15 seconds.
capital ship ecm will be very strong and takes another cap ship to counter it, the capital ships will be very useful due to the fact that missles wont lockon unles you have it locking for 5-10 seconds and that is only if you have eccm, bombs will still work so taking the cap ship out would be easy. if there are allied escort fighters in the ecm (if it only affects allies) will give them an advantage.
the list for ecm/eccm power will be listed in weakest to strongest: interceptor, bomber, gunship, scout, probe, capital ship.
im still thinking about ideas... well... more of the fact that they hit me in the face.. but meh
jammin systems and anti jammers
well most of this is very complicated (i just speed-readed through that) and im pretty sure that this involves screwin around with the code. I don't think anyone likes that, and alot of things would have to be thought over (that is even if this idea makes it) like the price, sig, range, all that funky jazz.
Im basically trying to say, suggestions should be kept within the lines of the Alleg code (or source i guess)
like apochs warp drive, when u use that booster, your sig goes down alot so it looks like your "warping" so thats possible by just lowering the sig when activated
Im basically trying to say, suggestions should be kept within the lines of the Alleg code (or source i guess)
like apochs warp drive, when u use that booster, your sig goes down alot so it looks like your "warping" so thats possible by just lowering the sig when activated

well.. it may not be possible... but MEH like i said... it was one of those ideas tat slam you in the face, it was like a airwaid searchlight kicked on in my skull....DANG did that idea hit hard.... anyway, about the warpdrives... cant you have it create an aleph infront of the ship? think about it that would go with more of the alleg style gameplay than anything.
anywhoo i will post more ideas when they hit me... again...
anywhoo i will post more ideas when they hit me... again...
this is by no means a visual cloak... you should be able to see them... this is only ment to make it harder to detect them on radar or detect there missiles... allso its an alternative to chaff due to that if they cant fire missles before you get behind em whats the point? it is by no means a replacement but it just borks the missiles guidance thus making it fubar in flight and miss (depends on the power of the ECM and if there is ECCM this will cancel it out) ((unles the ECM is stronger than the ECCM thus it ends up like so: weak ECCM - strong ECM = weak ECM)) thus the ecm probes can be used to aid allys and help in raids were as the ECCM probe can be fired into an aleph to counter any ecm on the other side.
so it can act like real ECM and ECCM the systems jam radar (and in rare occasions can be used to jam communications) ((dont do this its way to unbalanced. all tho its a good idea o.0))
so think about it... dogfights will be more on guns than missles alltho they are still an option just not as reliable due to you dont know if the enamy has ecm or chaff or both (if it it ballanceable)
so it can act like real ECM and ECCM the systems jam radar (and in rare occasions can be used to jam communications) ((dont do this its way to unbalanced. all tho its a good idea o.0))
so think about it... dogfights will be more on guns than missles alltho they are still an option just not as reliable due to you dont know if the enamy has ecm or chaff or both (if it it ballanceable)
Well the main question is what ships can mount ECM/ECCM?
All it looks to me is like a unique way of "cloaking" which can only be detected/stopped by a unique way of "scanning".
So it is an interesting idea but we already have cloaking in the game, it is interesting to see a cloaking field but that can lead to it being a bit too cheesy, for example an ECM ship goes along with a bbr + nans, Nans have shields and missiles down, bbr and ECM ship might be eyed by ints but nans can still stay "cloaked" without losing energy and can nan bbr + ecm ship.
Would require additional coding as the game currently doesnt allow you to see what you cannot scan i.e. int cannot see oh say a palisade ~1k infront of it (without a pulse probe that is).
Also ECM is used in the game, but just by counter-measures, and in the opposite way of a ship using ECM would counter missiles (that is the counter-measure takes the electronic signature of the ship rather then trying to fool the missile it is not its target as an inernal ship based ECM would do)
All it looks to me is like a unique way of "cloaking" which can only be detected/stopped by a unique way of "scanning".
So it is an interesting idea but we already have cloaking in the game, it is interesting to see a cloaking field but that can lead to it being a bit too cheesy, for example an ECM ship goes along with a bbr + nans, Nans have shields and missiles down, bbr and ECM ship might be eyed by ints but nans can still stay "cloaked" without losing energy and can nan bbr + ecm ship.
Would require additional coding as the game currently doesnt allow you to see what you cannot scan i.e. int cannot see oh say a palisade ~1k infront of it (without a pulse probe that is).
Also ECM is used in the game, but just by counter-measures, and in the opposite way of a ship using ECM would counter missiles (that is the counter-measure takes the electronic signature of the ship rather then trying to fool the missile it is not its target as an inernal ship based ECM would do)



