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Posted: Tue Mar 13, 2007 2:29 pm
by KiteGeek
Hi for those who are wondering HUH!!!??? I had started making SW models more out of frustration a while back.... Well now Weedman says he may not be able to finish his SW core and I am thinking I will.... With help of course. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
DOAH!!! cant make the link thing work O,o find the topic that this is related to here FreeAllegiance Forums > Development > Core Development > Star Wars (Sorry - by Weedman)
KiteGeek
Posted: Tue Mar 13, 2007 5:24 pm
by jgbaxter
That's teh sex right there.
`yt
/smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
Posted: Tue Mar 13, 2007 8:10 pm
by parcival
Ooooo! GJ! /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />
Posted: Tue Mar 13, 2007 8:21 pm
by ShadowFox_
ever since r3 starwars crashes now when I launch out of base
Posted: Tue Mar 13, 2007 11:29 pm
by Grimmwolf_GB
It is not R3, it is the high res textures for SW that you use.
Posted: Tue Mar 13, 2007 11:35 pm
by madpeople
some sw textures are buggy, because they weren't made with mdlc, and no one has fixed them
Posted: Wed Mar 14, 2007 5:38 pm
by Weedman
Well I had posted some of the TIE Fighters with mdlc, but apparently they did not do the trick. I would almost suggest removing any links to high res textures for star wars until somebody cares to test them one by one.
I am willing to give up the PS textures, these range from 512, 768, 1024, 1280, and larger yet, these would be the original converted texture sizes, and not the resized 512s I derived from them.
Posted: Wed Mar 14, 2007 5:47 pm
by madpeople
well, ones created in mdlc tend to work fine 100%
if you have all the textures in .bmp format, just re-convert everything with mdlc (not hard with YP's mdlcmasterbat.exe)
Posted: Wed Mar 14, 2007 6:10 pm
by Adaven
I can fix them, but I can't host files more than 10MB atm.
Posted: Wed Mar 14, 2007 8:10 pm
by Raveen
Surely it's just a case of taking the existing mdl.bmps, converting them to bmp with mdlview (or whichever one it is) and then converting them back using mdlc?
I'm sure that MadP could even write a script to automate the process.