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Posted: Thu Mar 08, 2007 11:10 am
by PKDecatur
Are there any in-game or fanon stats of how big the ships in Allegiance are?

Posted: Thu Mar 08, 2007 11:13 am
by pkk
PKDecatur wrote:QUOTE (PKDecatur @ Mar 8 2007, 12:10 PM) Are there any in-game or fanon stats of how big the ships in Allegiance are?
Allegiance is using the metric system:
speed: meters/sec
distance: meters

Posted: Thu Mar 08, 2007 11:24 am
by madpeople
they are tiny, about 13 cm long is the biggest /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

nah, i think if you look at the scale modifier in ICE that gives the diameter of a sphere, the ship is sized so it fits in the sphere and touches the edges...basically a ship with a scale of 13 will be 13m long from front to back (i think, i don't know)

Posted: Thu Mar 08, 2007 2:32 pm
by ImmortalZ
To get a good idea of the scale, take the IC Fig, imagine a human being in the cockpit with a good field of view. Thats the scale of Alleg ships - that is, pretty small personal fighters.

Posted: Thu Mar 08, 2007 2:36 pm
by pkk

Posted: Thu Mar 08, 2007 5:45 pm
by Encabulate
pkk wrote:QUOTE (pkk @ Mar 8 2007, 08:13 AM) Allegiance is using the metric system:
speed: meters/sec
distance: meters
and using those measurements makes the ships bleeding slow and the asteroid fields immensely dense. distances of 3 to 4 miles between alephs, rescue po speeds of 135 Miles per hour etc. pretty sedate for space combat.

Posted: Thu Mar 08, 2007 5:51 pm
by Greator_SST
...all I know is that that ship pit crews are freakin' fast.

Posted: Thu Mar 08, 2007 6:34 pm
by peet
... only beaten by the spaceship carriers ... They fix a 99% damaged ship in ... 0.4 seconds if they have a bad day /mrgreen.gif" style="vertical-align:middle" emoid=":D" border="0" alt="mrgreen.gif" />

Posted: Thu Mar 08, 2007 10:27 pm
by General_Freak
Maybe bases have special nanite docking bays...you know how fast a single ship can be repaired if you shoot at it with 10 nans. /tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />

Or, you're just given a new ship when you dock.

Posted: Thu Mar 08, 2007 10:50 pm
by Terralthra
Encabulate wrote:QUOTE (Encabulate @ Mar 9 2007, 03:45 AM) and using those measurements makes the ships bleeding slow and the asteroid fields immensely dense. distances of 3 to 4 miles between alephs, rescue po speeds of 135 Miles per hour etc. pretty sedate for space combat.
It also makes it possible with technology available today (or in the near future) and with human pilots actually operating the machines.

Since we've yet to come up with something that can negate inertial strain or g-forces, if you want a human-piloted space fighter, it just can't have that much delta-v.