Posted: Mon Feb 26, 2007 1:56 pm
It is cumbersome to find out exactly where another team member is (which sector, where in the sector) when they're communicating with you either individually (pvt PM) or to entire Team, etc.
This is esp. difficult when someone uses the quick chats.
Example: "Found enemy miners, request assistance" ==> would be helpful if the message showed exactly which sector that player is in. Or better yet, for it to be a command that you can either hit [insert] or [delete] on.
Ex. "Is the aleph mined?" ==> There are times when there are two different sectors (alephs) the team is rushing and one is mined the other isn't. In a split second I don't nec. know where that player is, which aleph are they asking about?
There are lots of other examples. When there are a lot of players in a game, it can be really difficult w/o constantly switching to F6 to look the player up, or typing in general chat, etc. When you're in base, you can see where players are in each sector more easily, but in ship view, it would be so much more helpful if your HUD displayed where the player is when communicating so that you don't have to do so many key clicks and view changes.
This is esp. difficult when someone uses the quick chats.
Example: "Found enemy miners, request assistance" ==> would be helpful if the message showed exactly which sector that player is in. Or better yet, for it to be a command that you can either hit [insert] or [delete] on.
Ex. "Is the aleph mined?" ==> There are times when there are two different sectors (alephs) the team is rushing and one is mined the other isn't. In a split second I don't nec. know where that player is, which aleph are they asking about?
There are lots of other examples. When there are a lot of players in a game, it can be really difficult w/o constantly switching to F6 to look the player up, or typing in general chat, etc. When you're in base, you can see where players are in each sector more easily, but in ship view, it would be so much more helpful if your HUD displayed where the player is when communicating so that you don't have to do so many key clicks and view changes.