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Posted: Thu Feb 15, 2007 7:26 am
by Psychosis
1: turn autobalance on
2: change team name to "Newbie messiah"
3: accept all the #'s in the game
4: go faction with fighters
5: rush enemy home with newbies
6: build alot of TP's so they dont have to use f8
7: buy adv figs
8: ?????
9: profit

treat them like people, put them in a fig, and point them in the right direction and you have a fighting force to be afraid of.

Posted: Thu Feb 15, 2007 7:37 am
by Shizoku
Helps if you have a good core group of low ranked vets too.

Posted: Thu Feb 15, 2007 8:01 am
by MrChaos
Ah see they stay numbers for a short while then they hit the ranks of the Vets because they win and win and win ..... /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />

Psy /wub.gif" style="vertical-align:middle" emoid=":iluv:" border="0" alt="wub.gif" /> you evil genius you

Ive heard this one being presented as something done in a study back in the 60s. The premise was the US gives every man between 18 and 45 a rifle with an unlimited supply of bullets. The Chinese give every man, woman, and child (no babies! /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> ) a knife. Under any scenerio involving all other variable ( terrian, weather, logistics, etc ) the US forces get overrun, and massacred inside of 24 hours do to sheer numbers. Im not sure if I believe it but it seems to fit this new plan. Maybe we can call Psy, "Chairman Psy" /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

MrChaos

edit for clarity just to darn vague even for me

Posted: Thu Feb 15, 2007 9:27 am
by Psychosis
actually, i was having trouble starting the game, i was so far under balanced even though iwas about 5 players up.
then i had 2 experts join my team, that fixed everything real fast.

Posted: Thu Feb 15, 2007 11:09 am
by madpeople
what faction? pnx sup (more missiles for those who cant aim?)? GS sup with pulse lasers and zeus? bios sup? TF sup (ok, no missiles for them, but hvy plas 2...)

Posted: Thu Feb 15, 2007 11:22 am
by sages
its like wave after wave after bloody wave, they just dont know theyre getting whored /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Thu Feb 15, 2007 12:48 pm
by jess_i_74
Ouch.

Posted: Thu Feb 15, 2007 5:28 pm
by SWAT Ace
Lol, that sounds fun, for both teams, the really good pilots would be able to knock out a few of the newbies, but while they are all doing that, the vets on the mostly newbie team are escorting constructors sectors not far fromt he enemy garrison, and the newbies just keep going and going and going and going and going (energizer?) /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />

Just make sure you help the front lines ( the (#)'s) find the enemy miners/constructors, and force the enemy to defend them.

Playing rix would be good for this, simply get the front lines down there and screw with enemy miners/constructors, while your constructor gets an op/tp down there (op prefered, ur tp should be at your garrison) then, in 12 seconds, you have a bomber ready to own all.

Posted: Thu Feb 15, 2007 6:49 pm
by guitarism
You needed to have Rix Hvy scouts to do this well /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Posted: Thu Feb 15, 2007 8:10 pm
by Camaro
we did it with TF Sup. psyc ordered all the newbies to attack shiz and within 10 seconds he was dead /laugh.gif" style="vertical-align:middle" emoid=":lol:" border="0" alt="laugh.gif" />