One problem I've seen with capitals deployed over long distances is resupply. The cruiser/MF/dest runs out of missiles, the skycaps run out of ammo, etc and they need freighters/scouts to bring some, or they rip back home and lose their useful position.
For example, imagine a 2-ship fleet of a dest and an assault carrier (maybe MF too for fun). The dest kills stuff at long range and the carrier's skycaps take care of anything that gets too close. Scouts could rip to the carrier with supplies.
Could those scouts instantly run through the carrier, reloading themselves, and then dropping the ammo/missiles off? One scout doing so could fully resupply a dest in less than a couple of minutes. The carrier's skycaps also use it's own previously-non-existent ammo. Or do carriers not reload "client" small/medium ships with "parts for other ships"?
Surely the ammo side would work. Which makes me wonder why I haven't seen this tactic in action. Just caps getting marooned a long ways away with no supplies when a carrier drone could (maybe) solve all their problems.
Is a (assault) carrier a resupply loophole?
Correct. Carriers don't resupply parts for other ships. They depend on certain templates set in the core.bluebottle wrote:QUOTE (bluebottle @ Feb 4 2007, 09:37 PM) Or do carriers not reload "client" small/medium ships with "parts for other ships"?
Surely the ammo side would work. Which makes me wonder why I haven't seen this tactic in action. Just caps getting marooned a long ways away with no supplies when a carrier drone could (maybe) solve all their problems.
Also, you need to have huge games on ultra-huge maps to make the extra co-ordination required, worthwhile. This will pretty non-existent in the average pickup game.
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bluebottle
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OK, thanks.ImmortalZ wrote:QUOTE (ImmortalZ @ Feb 5 2007, 01:44 AM) Correct. Carriers don't resupply parts for other ships. They depend on certain templates set in the core.
True. It's also a pity that capitals are so rarely used in proper multi-ship fleets, e.g. ass+mf+dev/dest, where they can cover each other's deficiencies, have freighter/scout resupply for MF, rip past camped alephs, etc.ImmortalZ wrote:QUOTE (ImmortalZ @ Feb 5 2007, 01:44 AM) Also, you need to have huge games on ultra-huge maps to make the extra co-ordination required, worthwhile. This will pretty non-existent in the average pickup game.
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terrenblade
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Hmmm, last I checked a carrier toped up my load out to the one I started with. But perhaps my scout is special? /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
/Avalanche



Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA



Any technology, no matter how primitive, is magic to those that do not understand it. (Mark Stanley, Freefall, 1999)
Quod licet Iovi, non licet bovi
12/27/07 20:48:39: <Player in trouble> (all): Run its AVA
carrier loadout is simple
if you have expended all your missles and mines, they will be iun your cargo and not loaded. if they arent. you will have your loadout. it's simp;e
geez
all you need to do is load those particular items and go through the carrier again and you will have your loadout., perhaps with afew ,mimstakes because the game fundamentaly sucks, but its ok, carriers werent meant to be what they are now., they were originaly just meant to be small int resuply ships as the cap ship went on huge raping runs;
if you have expended all your missles and mines, they will be iun your cargo and not loaded. if they arent. you will have your loadout. it's simp;e
geez
all you need to do is load those particular items and go through the carrier again and you will have your loadout., perhaps with afew ,mimstakes because the game fundamentaly sucks, but its ok, carriers werent meant to be what they are now., they were originaly just meant to be small int resuply ships as the cap ship went on huge raping runs;




