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Posted: Wed Jan 10, 2007 4:41 am
by spideycw
Guitar decided when he was drunk to do WestEast on Low Conn with 20 people.

I was Bios he was Dreg.

After several tp 1 bios taskforces blow up some of his @#(! they tp1'ed back and blew up our @#(! then killed all our sup rocks then won. Fun all around

p.s. dont let gui have gc eva!

Posted: Wed Jan 10, 2007 8:18 am
by guitarism
For the record, I was neither drunk nor high. And it was the most fun I've had in awhile while commanding. Nothing quite like not knowing where your stuff is going. This furthers my oppinion that not only is IO HiHi played too much, but connectivity is a great thing. Plus, I nearly died laughing after I looked at the mini map when we though we had all of the alephs. Oh lord.

Posted: Wed Jan 10, 2007 10:23 am
by sages
dang missed that one /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" />

Posted: Wed Jan 10, 2007 10:32 am
by Grimmwolf_GB
Well, low connectivity is a very nice idea, but usually one team gets the better deal of the map and the other team is hosed.

Posted: Wed Jan 10, 2007 11:23 am
by Clay_Pigeon
On a big map like WestEast, it actually worked pretty well.

Posted: Wed Jan 10, 2007 11:29 am
by Jonan
Nothing wrong with the map. Would like to see <high conn more often.

Posted: Wed Jan 10, 2007 4:31 pm
by Anguirel
Jonan wrote:QUOTE (Jonan @ Jan 10 2007, 06:29 AM) Nothing wrong with the map. Would like to see <high conn more often.
To my knowledge, most of the new maps don't support connectivity as a setting, and many of the older maps didn't have enough connectivity as it was.

Posted: Wed Jan 10, 2007 5:26 pm
by guitarism
half the fun is not knowing if your getting hosed or not. And even if your side of the map isn't totally "fair" so what, you keep playing and try to kick as much as ass posible. It's not always about being fair, it's about putting some effort into it.

If everything was fair everything would be easy. And everyone would be able to command. And as we know, thats not the case.

Posted: Wed Jan 10, 2007 9:38 pm
by Camaro
its about finding dead end 1 entrance 1 exit sectors and fortifying it to ensure your turtleness

Posted: Wed Jan 10, 2007 10:30 pm
by castimirr
I was in some of the games on those settings, and they were rather fun. It was nice to see something other than the same two or three maps, and connectivity definitely made scouting an interesting experience.