Posted: Thu Dec 07, 2006 3:57 pm
Hi guys,
I tested in the beta lobby with some other guys last night and we intentionally created some weird imbalances to see what the system would allow and what not. We were horrified to learn that newb stacking is a very real danger with the current implementation. I launched several 1 vs 1 games and then let the lobby join to see how the balance would work.
From what we saw it seems that the autobalance feature only takes total team Elo into account and not the number of players. This caused some hilarious team formations:
- Me and another player vs 5 other players (ELo was 27 vs 41).
- Me alone vs 4/5 newbs/voobs (Elo was 16 vs 25 i think)
essentially i think it is possible that as a level 16 vet I could face unlimited level 0 and at least 16 (probably 15 more) level 1 newbs in a 1 vs 100 game with ELO and your program thinking it was balanced /huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" /> I know I'm good but a 100 pilots is too much even for me /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
unless i'm reading the current implementation incorrectly you do not take imbalance into account at all and this could cause some very strange teams.
eg. Vet16 joins team 1, then 16 newb1 join team2.
I think you might want to rethink your current implementation of the autobalance feature (btw because of limited numbers of testers i couldn't try a more than 3/4 player imbalance, so i don't know if you have a max imbalance built in, if you do then you might want to reduce the max imbalance limit for small games)
hope this helps /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />
I tested in the beta lobby with some other guys last night and we intentionally created some weird imbalances to see what the system would allow and what not. We were horrified to learn that newb stacking is a very real danger with the current implementation. I launched several 1 vs 1 games and then let the lobby join to see how the balance would work.
From what we saw it seems that the autobalance feature only takes total team Elo into account and not the number of players. This caused some hilarious team formations:
- Me and another player vs 5 other players (ELo was 27 vs 41).
- Me alone vs 4/5 newbs/voobs (Elo was 16 vs 25 i think)
essentially i think it is possible that as a level 16 vet I could face unlimited level 0 and at least 16 (probably 15 more) level 1 newbs in a 1 vs 100 game with ELO and your program thinking it was balanced /huh.gif" style="vertical-align:middle" emoid=":huh:" border="0" alt="huh.gif" /> I know I'm good but a 100 pilots is too much even for me /wink.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink.gif" />
unless i'm reading the current implementation incorrectly you do not take imbalance into account at all and this could cause some very strange teams.
eg. Vet16 joins team 1, then 16 newb1 join team2.
I think you might want to rethink your current implementation of the autobalance feature (btw because of limited numbers of testers i couldn't try a more than 3/4 player imbalance, so i don't know if you have a max imbalance built in, if you do then you might want to reduce the max imbalance limit for small games)
hope this helps /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />