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Posted: Tue Oct 24, 2006 9:11 pm
by Snack
Was issued a new HP nx9420 recently.
I finally installed Alleg on it and whenever I start hitting some target with my miniguns or whatever, gameplay gets extremely choppy and I can barely do a thing. I think the same happens when someone else starts hitting target and I am near him or her.
Specs are: Centrino Duo 2.16 GHz, ATI Mobility Radeon x1600 256MB, 1GB RAM, SoundMAX Integrated HD audio.
Alleg instalation is fresh, downloaded and installed from FAO.
Anyone had the similar problem?
Posted: Tue Oct 24, 2006 9:26 pm
by vlad13
It sounds like you are having sound problems. Try cycling the acceleration and sound quality. See if the game works ok in safe mode (asgs menu) then you'll know if it is the sound.
Posted: Tue Oct 24, 2006 9:59 pm
by Paradigm2
Was this just on the FAZBeta? If so try going into the new sound settings and switching to the old sound-code.
Posted: Tue Oct 24, 2006 10:02 pm
by Patman3
Did the target have shields? I experienced problems with the shield animation/noise before I updated my motherboard drivers. Killing ints was cake, but the damn scouts were nearly impossible to kill due to the shield problem.
Posted: Tue Oct 24, 2006 10:55 pm
by Grimmwolf_GB
Get new sound drivers and play with the accel settings and sound quality in game.
Posted: Wed Oct 25, 2006 8:08 pm
by Snack
Thank you everyone for responding.
That was on usual Servers, *not* on FAZ Beta.
Sound drivers are latest.
Decreased the sound quality.
Played around with Sound Accel.
Result seems to be somewhat better but still sometimes choppy gamplay. /doh.gif" style="vertical-align:middle" emoid=":doh:" border="0" alt="doh.gif" />
Posted: Wed Oct 25, 2006 11:12 pm
by Aoreias
I've got the same problem with my laptop, but since it's a Macbook Pro, all I can really do is wait for new drivers.
Same graphics card with a Radeon X1600 mobility, sound drivers are Sigmatel advanced audio, and the processor is a 1.83 Ghz Core Duo.
Posted: Thu Oct 26, 2006 3:44 am
by ImmortalZ
Hmm, did you try actually removing the sound file for the shield effect? That might help.
I'm not sure which is the exact file though /blink.gif" style="vertical-align:middle" emoid=":o" border="0" alt="blink.gif" />
Posted: Thu Oct 26, 2006 5:04 am
by Snack
Hm, that's a good idea Immz. Anyone knows the name of that file?
Posted: Thu Oct 26, 2006 8:03 pm
by Dogbones
Removing (or renaming) the sound file is definitely worth a try (off hand I don't know which file it is, some are faction dependent, and there are different files for different guns so you need to know which ones are giving you issues). If it turns out one gun sound works fine, while a bit un-exciting, you can use that sound for all guns, or all guns that give you issues. But that is a kludgy fix.
If you are desperate for a better fix and really want to play on the laptop, try an external (USB) sound 'card', and disable the on-board sound chip. If you buy the USB sound interface from a reputable local store they should let you return it if it fix the problem for you. I think decent ones run in the $50 to $75 range. Ask around to see who here is using any and which ones are known to work or known to have issues with Allegiance.
What version of DirectX do you have installed? These days it is not sufficient to just see if it is 9.0c as there are like 20 different releases of 9.0c /glare.gif" style="vertical-align:middle" emoid=":glare:" border="0" alt="glare.gif" /> To be on the safe side, download the latest DirectX redistributable off of MS's web site.