Faction: Archangel Empire

Catch-all for all development not having a specific forum.
KiteGeek
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Post by KiteGeek »

Barri this freak'n ROCKS!!! Way to go. Keep up the AWESOME WORK. Let me just say this - seeing this has reawakened my desire to make models again. /smile.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile.gif" />

Thank YOU,

Kite
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Image To the drama we call ALLEGIANCE.
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Orion
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Post by Orion »

Pook wrote:QUOTE (Pook @ Feb 21 2007, 12:44 PM) I'm mostly concerned with the number of protected IP violations that would accompany releasing your faction to the public. Grabbing audio from other games? Calvin and Hobbes? The Bombergirls from (i think) Battlestations Midway?
*cough*Dregh*Coughcoughcough*
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barricuda
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Post by barricuda »

meh...i cant proceed without some one that can help me finish the models in milkshape...cvh boxes and what not
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madpeople
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Post by madpeople »

you can make the cvh boxes in your program

not sure if your exporter supports joints/bones, you may be able to do them too
barricuda
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Post by barricuda »

try as i might..i cannot locate anything like that...80% of the options i see i dont understand..you have to rember i learned this program just by playing with it....there is no manual....and the tuts are very basic.hell...im supprised i can make a model and skin the dam thinks...but thats the extent of my ability....but surely a man of your..skill (insert ass kissing sounds here) can assist a damsel in destress with this kinda thing? read my blog to understand my delema.
the universe is a big place...you will not be missed.
(\__/)
( ;..;) <---and one bunny to rule them all...
(")_(")
Orion
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Post by Orion »

If you're making these models in Wings, you can't make joints (afaik), but you can certainly make the hitboxes. Read my tutorial.
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madpeople
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Post by madpeople »

erm, you have no blog, or atleast, you haven' published any things (you have to change them from draft to published (they appear grey when draft, then blue when published.
http://www.freeallegiance.org/forums/index...;blogid=27&

cvh boxes are easy.

just make convex shapes around your mesh and name them cvh_01, cvh_02 etc...
oh alright, seeing as i have just downloaded a plugin for 3ds max that makes making cvh boxes really easy.
... pms e-mail...

but i'm not going to put the joints in, they would take time to do, someone else can do them.
Last edited by madpeople on Thu Mar 01, 2007 9:32 pm, edited 1 time in total.
barricuda
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Post by barricuda »

gimme time...will host em in packages..haves to go work now..back soon
the universe is a big place...you will not be missed.
(\__/)
( ;..;) <---and one bunny to rule them all...
(")_(")
barricuda
Posts: 299
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Post by barricuda »

barricuda wrote:QUOTE (barricuda @ Mar 1 2007, 04:58 PM) gimme time...will host em in packages..haves to go work now..back soon

by the way...i know what CVH boxes are for and what not...but joints? what do ships need joints for? i thought the models are static
the universe is a big place...you will not be missed.
(\__/)
( ;..;) <---and one bunny to rule them all...
(")_(")
madpeople
Posts: 4787
Joined: Tue Dec 16, 2003 8:00 am
Location: England

Post by madpeople »

they tell alleg where guns shoot from, where booster come out, where the little flashing lights should be etc
http://www.freeallegiance.org/knowledgebase/entry/32/44/
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