Page 9 of 11
Posted: Sun Nov 27, 2011 7:24 pm
by Cadillac
It's Wurfday.
Where's my present?
Posted: Sun Nov 27, 2011 9:36 pm
by DasSmiter
Where are you going to find someone who has the time/attitude/knowledge to lead this community like a CEO? Time enough every day is the first issue, since just about any adult coming across this community has a job or similar investment of time already. Then you have to find someone who can deal with the absolutely massive amounts of bullshine this community produces on a daily/weekly/monthly basis. Oh wait, you also have to find someone who knows what is possible with current resources (engine, dev time, etc etc).
If you need a rough priority of things that need to be considered then:
1. Why have we lost the influx of new players we used to have? Is allegiance still seeing downloads? Are we still seeing unique logins every day/week/month? How many compared to 2008-2009? Are we findable? Are active sites that peddle to users with relevant interests linking to us? If we're not reaching the audience we should then how do we find them? Does that audience still exist?
2. Why are vets leaving? Is there too much change? Too little? Are the wrong things changing? What keeps them here in the first place? The excitement of dogfighting? The camaraderie of flying with men and women you know? Did the introduction of a visible skill measurement reduce the old closeness people needed to identify good players? Are stat whores making things worse than the Xtack ever did? Are hiders killing allegiance?
3. Why are devs leaving? How do you attract new devs? Do we need an active playerbase from which to pull good devs? Do we need to grow our own? Is the system for submitting bugfixes/features too structured? Not structured enough? Is it simply too much like work for any coder to want to perform a bugfix? What other system could we possible use?
Each of these points could be its own super drama thread full of bickering and trolling. Most of them actually have been their own thread before, and they generally ended with bad feelings on all sides and no resolution. I'll say that what we're doing right now is obviously not working. Squads are collapsing, active player counts continue to shrink month to month, and quietly allegiance is slipping towards lower activity levels than the 1$ paypal authentication days.
Posted: Mon Nov 28, 2011 5:14 am
by fuzzylunkin1
DasSmiter wrote:QUOTE (DasSmiter @ Nov 27 2011, 04:36 PM) 1. Why have we lost the influx of new players we used to have? Is allegiance still seeing downloads? Are we still seeing unique logins every day/week/month? How many compared to 2008-2009?
I've actually asked for download statistics, but haven't seen any. I even shut down my mirror because the bandwidth I was getting was far too great when I didn't see the same number of people actually playing in game.
Posted: Mon Nov 28, 2011 5:50 am
by Mastametz
We have plenty of noobs coming in, though there are seldom any @help types online.
Why hasn't the default keymap been changed yet?
Aaaaa
Posted: Mon Nov 28, 2011 6:11 am
by Jimen
Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 28 2011, 12:50 AM) We have plenty of noobs coming in, though there are seldom any @help types online.
Why hasn't the default keymap been changed yet?
Aaaaa
Nobody actually cares enough to do it, the community won't agree on anything that actually gets done, and it takes forever to get anything that does get agreed on into the actual game.
Posted: Mon Nov 28, 2011 6:57 am
by SumVeritas
Main problem, they all play/contribute/whatever on their freetime, wich leads to a lot of those bad feelings and whatnot when it comes to devs, art, etc, threads cause everyone is giving something quite important, their free time, time they could use partying, drinking, getting high, inhaling (glue, cocaine), smoking (tobacco, weed, opium), $#@!ing and all those nice and fun things that life has to offer, instead they choose to work, yes WORK on that scarce time, not even play alleg but work on alleg. and then people ask themselves why they get so emotional.
Posted: Mon Nov 28, 2011 3:58 pm
by link120
DasSmiter wrote:QUOTE (DasSmiter @ Nov 27 2011, 05:36 PM) Where are you going to find someone who has the time/attitude/knowledge to lead this community like a CEO? Time enough every day is the first issue, since just about any adult coming across this community has a job or similar investment of time already. Then you have to find someone who can deal with the absolutely massive amounts of bullshine this community produces on a daily/weekly/monthly basis. Oh wait, you also have to find someone who knows what is possible with current resources (engine, dev time, etc etc).
If you need a rough priority of things that need to be considered then:
1. Why have we lost the influx of new players we used to have? Is allegiance still seeing downloads? Are we still seeing unique logins every day/week/month? How many compared to 2008-2009? Are we findable? Are active sites that peddle to users with relevant interests linking to us? If we're not reaching the audience we should then how do we find them? Does that audience still exist?
2. Why are vets leaving? Is there too much change? Too little? Are the wrong things changing? What keeps them here in the first place? The excitement of dogfighting? The camaraderie of flying with men and women you know? Did the introduction of a visible skill measurement reduce the old closeness people needed to identify good players? Are stat whores making things worse than the Xtack ever did? Are hiders killing allegiance?
3. Why are devs leaving? How do you attract new devs? Do we need an active playerbase from which to pull good devs? Do we need to grow our own? Is the system for submitting bugfixes/features too structured? Not structured enough? Is it simply too much like work for any coder to want to perform a bugfix? What other system could we possible use?
Each of these points could be its own super drama thread full of bickering and trolling. Most of them actually have been their own thread before, and they generally ended with bad feelings on all sides and no resolution. I'll say that what we're doing right now is obviously not working. Squads are collapsing, active player counts continue to shrink month to month, and quietly allegiance is slipping towards lower activity levels than the 1$ paypal authentication days.
get cc13 out already those TF int models are beyondannoying just like me
EDIT :
I ALSO SUPER AGREE ON THE DEFAULT KEY LAYOUT @!
OH GOD THIS IS WHATS KILLING ALLEGIANCE
Posted: Mon Nov 28, 2011 4:10 pm
by Raveen
More time has been spent demanding that the default keymap be changed than it would actually take to do it. It's not an easy job because of the training missions but I doubt it'd be impossible.
Posted: Mon Nov 28, 2011 4:52 pm
by ryujin
Raveen wrote:QUOTE (Raveen @ Nov 28 2011, 12:10 PM) More time has been spent demanding that the default keymap be changed than it would actually take to do it. It's not an easy job because of the training missions but I doubt it'd be impossible.
how bout just getting rid of the training missions? they suck anyway
Posted: Mon Nov 28, 2011 10:18 pm
by Duckwarrior
+1 What Das said.