Allegiance 2

Allegiance discussion not belonging in another forum.
Cadillac
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Location: London, UK

Post by Cadillac »

It's Wurfday.

Where's my present?
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DasSmiter
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Location: Stillwater, Oklahoma

Post by DasSmiter »

Where are you going to find someone who has the time/attitude/knowledge to lead this community like a CEO? Time enough every day is the first issue, since just about any adult coming across this community has a job or similar investment of time already. Then you have to find someone who can deal with the absolutely massive amounts of bullshine this community produces on a daily/weekly/monthly basis. Oh wait, you also have to find someone who knows what is possible with current resources (engine, dev time, etc etc).

If you need a rough priority of things that need to be considered then:

1. Why have we lost the influx of new players we used to have? Is allegiance still seeing downloads? Are we still seeing unique logins every day/week/month? How many compared to 2008-2009? Are we findable? Are active sites that peddle to users with relevant interests linking to us? If we're not reaching the audience we should then how do we find them? Does that audience still exist?

2. Why are vets leaving? Is there too much change? Too little? Are the wrong things changing? What keeps them here in the first place? The excitement of dogfighting? The camaraderie of flying with men and women you know? Did the introduction of a visible skill measurement reduce the old closeness people needed to identify good players? Are stat whores making things worse than the Xtack ever did? Are hiders killing allegiance?

3. Why are devs leaving? How do you attract new devs? Do we need an active playerbase from which to pull good devs? Do we need to grow our own? Is the system for submitting bugfixes/features too structured? Not structured enough? Is it simply too much like work for any coder to want to perform a bugfix? What other system could we possible use?

Each of these points could be its own super drama thread full of bickering and trolling. Most of them actually have been their own thread before, and they generally ended with bad feelings on all sides and no resolution. I'll say that what we're doing right now is obviously not working. Squads are collapsing, active player counts continue to shrink month to month, and quietly allegiance is slipping towards lower activity levels than the 1$ paypal authentication days.
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Get over yourselves, don't try to win arguments on the internet where the option of a punch in the mouth is unavailable
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fuzzylunkin1

Post by fuzzylunkin1 »

DasSmiter wrote:QUOTE (DasSmiter @ Nov 27 2011, 04:36 PM) 1. Why have we lost the influx of new players we used to have? Is allegiance still seeing downloads? Are we still seeing unique logins every day/week/month? How many compared to 2008-2009?
I've actually asked for download statistics, but haven't seen any. I even shut down my mirror because the bandwidth I was getting was far too great when I didn't see the same number of people actually playing in game.
Mastametz
Posts: 4798
Joined: Mon Sep 06, 2004 7:00 am
Location: Stanwood, WA

Post by Mastametz »

We have plenty of noobs coming in, though there are seldom any @help types online.

Why hasn't the default keymap been changed yet?

Aaaaa
There's a new sheriff in town.
Jimen
Posts: 1146
Joined: Mon Aug 31, 2009 10:39 pm
Location: Boston-ish

Post by Jimen »

Sheriff Metz wrote:QUOTE (Sheriff Metz @ Nov 28 2011, 12:50 AM) We have plenty of noobs coming in, though there are seldom any @help types online.

Why hasn't the default keymap been changed yet?

Aaaaa
Nobody actually cares enough to do it, the community won't agree on anything that actually gets done, and it takes forever to get anything that does get agreed on into the actual game.
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SumVeritas
Posts: 1334
Joined: Sun Oct 26, 2008 9:21 pm
Location: Blakus wet dreams

Post by SumVeritas »

Main problem, they all play/contribute/whatever on their freetime, wich leads to a lot of those bad feelings and whatnot when it comes to devs, art, etc, threads cause everyone is giving something quite important, their free time, time they could use partying, drinking, getting high, inhaling (glue, cocaine), smoking (tobacco, weed, opium), $#@!ing and all those nice and fun things that life has to offer, instead they choose to work, yes WORK on that scarce time, not even play alleg but work on alleg. and then people ask themselves why they get so emotional.
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link120
Posts: 791
Joined: Sat Mar 13, 2010 4:27 pm

Post by link120 »

DasSmiter wrote:QUOTE (DasSmiter @ Nov 27 2011, 05:36 PM) Where are you going to find someone who has the time/attitude/knowledge to lead this community like a CEO? Time enough every day is the first issue, since just about any adult coming across this community has a job or similar investment of time already. Then you have to find someone who can deal with the absolutely massive amounts of bullshine this community produces on a daily/weekly/monthly basis. Oh wait, you also have to find someone who knows what is possible with current resources (engine, dev time, etc etc).

If you need a rough priority of things that need to be considered then:

1. Why have we lost the influx of new players we used to have? Is allegiance still seeing downloads? Are we still seeing unique logins every day/week/month? How many compared to 2008-2009? Are we findable? Are active sites that peddle to users with relevant interests linking to us? If we're not reaching the audience we should then how do we find them? Does that audience still exist?

2. Why are vets leaving? Is there too much change? Too little? Are the wrong things changing? What keeps them here in the first place? The excitement of dogfighting? The camaraderie of flying with men and women you know? Did the introduction of a visible skill measurement reduce the old closeness people needed to identify good players? Are stat whores making things worse than the Xtack ever did? Are hiders killing allegiance?

3. Why are devs leaving? How do you attract new devs? Do we need an active playerbase from which to pull good devs? Do we need to grow our own? Is the system for submitting bugfixes/features too structured? Not structured enough? Is it simply too much like work for any coder to want to perform a bugfix? What other system could we possible use?

Each of these points could be its own super drama thread full of bickering and trolling. Most of them actually have been their own thread before, and they generally ended with bad feelings on all sides and no resolution. I'll say that what we're doing right now is obviously not working. Squads are collapsing, active player counts continue to shrink month to month, and quietly allegiance is slipping towards lower activity levels than the 1$ paypal authentication days.
get cc13 out already those TF int models are beyondannoying just like me



EDIT :

I ALSO SUPER AGREE ON THE DEFAULT KEY LAYOUT @!
OH GOD THIS IS WHATS KILLING ALLEGIANCE
Last edited by link120 on Mon Nov 28, 2011 4:00 pm, edited 1 time in total.
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Raveen
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Post by Raveen »

More time has been spent demanding that the default keymap be changed than it would actually take to do it. It's not an easy job because of the training missions but I doubt it'd be impossible.
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ryujin
Posts: 3167
Joined: Sat Oct 02, 2010 1:17 am

Post by ryujin »

Raveen wrote:QUOTE (Raveen @ Nov 28 2011, 12:10 PM) More time has been spent demanding that the default keymap be changed than it would actually take to do it. It's not an easy job because of the training missions but I doubt it'd be impossible.
how bout just getting rid of the training missions? they suck anyway
*#$@faced $#@!tard Troll
Duckwarrior
Posts: 1967
Joined: Thu Jul 03, 2003 7:00 am
Location: la Grande-Bretagne

Post by Duckwarrior »

+1 What Das said.
Those who make peaceful revolution impossible, will make violent revolution inevitable. John F. Kennedy.
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