Sup too powerful in CC07

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Mastametz
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Post by Mastametz »

Adept wrote:QUOTE (Adept @ Nov 13 2009, 04:03 PM) *everything adept said
Wrong.
Last edited by Mastametz on Sat Nov 14, 2009 12:29 am, edited 1 time in total.
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Broodwich
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Post by Broodwich »

hey masta you havent been around these forums very long. you can take over for yelling at voobs for me if you want =)
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Drizzo: wankarrrrrr
Drizzo: i only have sex whilst in the missionary position[/quote] Fas est et ab hoste doceri - Ovid
Xeretov
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Post by Xeretov »

Adept wrote:QUOTE (Adept @ Nov 13 2009, 07:03 PM) Dumbfire spike actually requires setting up correctly and a certain measure of coordination, and are hardly a sure thing.
Coordination applies to trying to spike or defend anything. How many runs have succeeded because half the defending team rushed in alone? Too many. Setting up is simple enough, unless you're telling me most people find it hard to fly between the base and the bomber and point their crosshairs at it? If the quality of players has degraded that far then I'll apologize and work on dumbing things down for them in the next release.

QUOTE 5 enh-figs can dumbspike even a big bomb run if it succeeds, but if they mess up the base is usually screwed. Skill is involved. Five competent mini 2 armed ints will stop the same run in a different style but often more reliably.[/quote]
And you come back to the crux of the issue here. Because of the perks made to Sup over time (ss3 easier to get, reduced scale, hvy booster doesn't require SY on, more fuel, etc.) fighters are performing much closer to ints on defense than they're supposed to be. Even if the plan goes awry Figs are good enough now to just cut down the nans and kill the bomber anyhow. Hence the different ideas on how to go about fixing the balance issue, one of which is to make Sup more vulnerable to those bomb runs in the first place.

QUOTE Making the figs always go for the nans instead would reduce them to really crappy interceptors. They are slower boosting to intercept, more fragile and have a harder time killing nans than ints.[/quote]
Which would be a nerf to Sup, and Sup doesn't need to be nerfed nor is this a topic about doing so.
(sarcasm)
Mastametz
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Post by Mastametz »

Xeretov wrote:QUOTE (Xeretov @ Nov 13 2009, 04:34 PM) If the quality of players has degraded that far then I'll apologize and work on dumbing things down for them in the next release.
The quality of players HAS degraded that far. But don't work on dumbing things down. What needs to happen is that people that DON'T SUCK at flying need to teach the new players how to fly. All the infinite pages on alleg theory this and numbers that doesn't mean a GOD DAMN thing when you eat a dumbfire in your face, or a prox, and float home. Except maybe you'll be able to know off the top of your head how close your pod can get to a probe without getting eyed.

I'll do it my god damn self if I have to, and I'm a crummy pilot, but relative to what I'm seeing in games, I'm a god. and it's pitiful.
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Death3D
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Post by Death3D »

I agree with the prox argument (it is what saves BIOS way too often). Nonetheless I do see the necessity of a prox-like element early, however prox is just WAY too easy to use. If you want to nerf BIOS, my recommendation would be give them starting minepack and make figs only able to carry minepack. Minepack is way harder to use than prox, despite being more powerful.
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Mastametz
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Post by Mastametz »

Death3D wrote:QUOTE (Death3D @ Nov 13 2009, 04:49 PM) I agree with the prox argument (it is what saves BIOS way too often). Nonetheless I do see the necessity of a prox-like element early, however prox is just WAY too easy to use. If you want to nerf BIOS, my recommendation would be give them starting minepack and make figs only able to carry minepack. Minepack is way harder to use than prox, despite being more powerful.
Victory against any faction shouldn't be hinged on successful bomb rushing. I wouldn't waste time making changes to MAINTAIN Bios as a BOMB-RUSH-THEM faction.
Make changes so that bomb rushing them isn't necessary.

and furthermore, what you're suggesting wouldn't give you the deserved intended effect anyway.
Minepacks are not forgiving, 15 noobs flying around dropping minepacks will devastate a bomb run, you can't nan through that @#(!.
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Mastametz
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Post by Mastametz »

Malicious Wraith wrote:QUOTE (Malicious Wraith @ Nov 13 2009, 04:54 PM) Yes, this.
Remove paydays or tie them to how many miners you have alive.
(see my thread)
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Malicious Wraith
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Post by Malicious Wraith »

Mastametz wrote:QUOTE (Mastametz @ Nov 13 2009, 07:55 PM) Remove paydays or tie them to how many miners you have alive.
(see my thread)
Well, not that. :o

What happens if you lose all your miners and don't have cash for another.
Unknown wrote:[Just want] to play some games before Alleg dies for good.
I don't want that time to be a @#(!-storm of hate and schadenfreude.
IG: Liquid_Mamba / Fedman
Mastametz
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Post by Mastametz »

Malicious Wraith wrote:QUOTE (Malicious Wraith @ Nov 13 2009, 04:58 PM) Well, not that. :o

What happens if you lose all your miners and don't have cash for another.
You go pickup cash.


and then you learn real fast to stop letting your miners die.
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spideycw
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Post by spideycw »

Yes Fed - we get it. You think bios needs halved paydays. Posting the same thing 20 times does not make your point any more valuable - especially not when wrapped in attacks of the CC Staff.

Happy posting
I'm sorry I don't remember any of it. For you the day spideycw graced your squad with utter destruction was the most important day of your life. But for me, it was Sunday
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My apologies.
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