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Posted: Fri Apr 10, 2009 3:22 pm
by Adept
sambasti wrote:QUOTE (sambasti @ Apr 10 2009, 06:04 PM) Taking away the QL would not change the game, it would just mean hvy scouts are useless other than tp2 and vs tac.
Bollocks. It would mean no such thing. It would just bring their missile firepower back to sane levels. A stealthy, fast scout with extremely good sensors and 4 missiles per rack is useless? Please :glare:

Posted: Fri Apr 10, 2009 3:29 pm
by sambasti
If someone has hvy scouts, they should have adv figs or other adv tech. It would still be decent at soloing cons and miners, but only if they were unprotected, in which case a fig could do the job just as well.

List some and prove me wrong, since I may have missed something, but I really don't see any other uses. (that would be worth the price)

Posted: Fri Apr 10, 2009 3:32 pm
by HSharp
Adept wrote:QUOTE (Adept @ Apr 10 2009, 04:22 PM) Bollocks. It would mean no such thing. It would just bring their missile firepower back to sane levels. A stealthy, fast scout with extremely good sensors and 4 missiles per rack is useless? Please :glare:
Not useless, but not worth as much as it was, take away the turret because that is weird but leave the damn QL's or you might as well nerf Rix and TF Heavy Scouts as well (huh look at that topic title :P )

Posted: Fri Apr 10, 2009 3:37 pm
by spideycw
Welp hopefully the CC devs got some good input out of this discussion at least.

The general feeling seems to be that heavy scouts are fine though and that maybe they can do with a tiny tweak

Posted: Fri Apr 10, 2009 3:38 pm
by aarmstrong
"Tiny Tweak" as in removal of QLs?

Posted: Fri Apr 10, 2009 3:44 pm
by HSharp
aarmstrong wrote:QUOTE (aarmstrong @ Apr 10 2009, 04:38 PM) "Tiny Tweak" as in removal of QLs?
Sure if you want a "Tiny Tweak" to your testicles!

Keep QL's remove the turret!

Posted: Fri Apr 10, 2009 3:46 pm
by spideycw
aarmstrong wrote:QUOTE (aarmstrong @ Apr 10 2009, 11:38 AM) "Tiny Tweak" as in removal of QLs?
Tiny Tweak as in:
Removal of QL's
Removal of Mini AC
Removal of Mini AC and they get 2 front slots like GT scouts

At least that is the suggestions I read in this thread.

Edit: Clay also feels Adv Scouts should be a little suckier and be under Garr not starbase (correct me if wrong though Clay)

Posted: Fri Apr 10, 2009 3:57 pm
by Adept
aarmstrong wrote:QUOTE (aarmstrong @ Apr 10 2009, 06:38 PM) "Tiny Tweak" as in removal of QLs?
Dear lord, is Aarm back from the dead? :o

Also, yes please.

Posted: Fri Apr 10, 2009 4:01 pm
by spideycw
Adept wrote:QUOTE (Adept @ Apr 10 2009, 11:57 AM) Dear lord, is Aarm back from the dead? :o
Left 4 Dead maybe!

Posted: Fri Apr 10, 2009 4:05 pm
by DasSmiter
I'd rather see an adjustment of the reload rate for QF than a simple removal.