Difference between Good Comms and Great Comms

Tactical advice, How-to, Post-mortem, etc.
Souvlaki
Posts: 8
Joined: Wed Jul 09, 2003 7:00 am

Post by Souvlaki »

Narg wrote:QUOTE (Narg @ Oct 20 2007, 09:27 AM) And yet you have managed to play this game for years and years and still suck.
LOL. Who are you exactly? You must be pretty new because I've never heard of you.

But oh, I must say, your words hurt me deeply.

/tongue.gif" style="vertical-align:middle" emoid=":P" border="0" alt="tongue.gif" />
Picobozo
Posts: 588
Joined: Thu Jul 10, 2003 7:00 am
Location: Port Saint Lucie, Fl
Contact:

Post by Picobozo »

Narg wrote:QUOTE (Narg @ Oct 20 2007, 10:27 AM) And yet you have managed to play this game for years and years and still suck.
Many "great" commanders have stopped playing pickup games because they failed to be the current flavor of the month and were stacked against or had to play versus even teams. Maybe the 2 month newb commander observation was an exageration, but more often then not a games outcome has little to do with how good a commander runs the game. Given the stack, all you have to do is make sure your miners keep mining and push the right invest buttons.

Based on capability alone, I would agree that Drstglv and Grey_Slayer were the best coms I ever played with/against. If any commander could change the way a game was played it was one of those two. They focused less on crunching numbers and more on actual strategy. In any case, they were people I enjoyed playing for because they didn't need to have a stack to win.

Not to take anything from Aarmstrong, who in the past couple of years has taken a serious level of game knowledge and pairs it with the aforementioned greats skill in strategic execution. It just seems more often than not when I see him in game he collects a huge stack, but thats hardly his fault and also may have changed while i've been away.
Image
Bones heal. Chicks dig scars. Pain is Temporary. Allegiance is forever.
Post Reply