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Posted: Mon Aug 29, 2016 10:09 am
by w0dk4
I think there is absolutely no point in wasting time here considering after 8 years, the default keymap has still not been changed (correct?).

http://www.freeallegiance.org/forums/index...showtopic=41364

Posted: Mon Aug 29, 2016 12:43 pm
by MagisterXF94
the new keymap will be uploaded in short order

Posted: Mon Aug 29, 2016 1:26 pm
by MagisterXF94
Allegiance will never be a waste of my time.

Posted: Mon Aug 29, 2016 1:54 pm
by Wasp
w0dk4 wrote:QUOTE (w0dk4 @ Aug 29 2016, 06:09 AM) I think there is absolutely no point in wasting time here considering after 8 years, the default keymap has still not been changed (correct?).
I'm afraid changing the keymap won't make volunteers start volunteering.

Even when development was in full swing, the environment here became so toxic that everyone bailed. They won't be forgetting that experience anytime soon, we can be certain of that.

You can't expect a flower to grow by planting it in a pile of $hit

Posted: Mon Aug 29, 2016 2:51 pm
by Terran
Wasp wrote:QUOTE (Wasp @ Aug 29 2016, 09:54 AM) I'm afraid changing the keymap won't make volunteers start volunteering.

Even when development was in full swing, the environment here became so toxic that everyone bailed. They won't be forgetting that experience anytime soon, we can be certain of that.

You can't expect a flower to grow by planting it in a pile of $hit
actually a pile of @#(! is very good for vegetation in general
:ninja:

Posted: Mon Sep 05, 2016 11:27 pm
by doofus
Interesting read, can't say I agree with all of it.

The physics was not decoupled from the renderer. The change updated the renderer to D3D9, as well as some changes made by Imago which I don't think were related either. Incidentally, the reason for keeping both dx7 and dx9 builds side-by-side was to help track down any differences.

If you put vsync on and the fps counter locks at 60, and it still jitters, I think it's unlikely it's related to sim timing.

If I wanted to take a look, is there still a dev lobby for testing local builds? What's a solid repro for this and can I repro this with keyboard/mouse?

Posted: Tue Sep 06, 2016 12:47 am
by Wasp
nice $#@!up doofus

Posted: Mon Sep 19, 2016 9:40 pm
by Wasp
nm

Posted: Tue Sep 20, 2016 10:31 pm
by doofus
Grow up.

There was me coming back to answer the questions you originally asked. About vsync specifically, no, it doesn't decouple the physics. It makes it a sync point locking the frame rate of the game to the monitors vsync signal. From what I remember this is a single threaded game. Can't remember what else you asked.

Posted: Tue Sep 20, 2016 11:05 pm
by Wasp
How the hell did this piece of crap ever get pushed to AU considering all its flaws.

I've been going back over the helpline and see that it was flooded with complaints and yet this thing still has not been pulled.

Was this Dx9 project yours? Whose idea was it to destroy this game for the sake of "upgrading to Dx9"?

Did you even compare the two versions?....I don't think so because any deaf, dumb and blind kid would have seen that it was broken. Next time you push a commit somewhere, test it first. :mad: