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Posted: Sun Dec 25, 2011 10:17 pm
by ShyLittleGuy
Hi pkk,
some next data for you.
Blue won by regular base destroying.
Please see link with game id HERE
2hrs game - is it too big for server?
You mentioned something like that.
Posted: Mon Dec 26, 2011 8:04 am
by clint
Yeah i come whine too, i win 2 epic game yesterday and my count is always at 22 win at comm ^^ for 40 lose, how can i grow up my ration if leatherbard is noob

Posted: Fri Dec 30, 2011 3:27 am
by TurkeyXIII
Here's a game that didn't seem to count:
Game ID: 143216
Lasted 16 mins with 14-16 players total.
I got five kills and was on the losing team. Leaderboard put me at 1191 losses before the game which stayed the same after it posted, same story with 8990 kills.
Edit: This was on CC_13c, does core make a difference?
Posted: Fri Dec 30, 2011 9:45 am
by ShyLittleGuy
Hi Turkey,
thanks for your post,
the problem seems to be core independent. (maybe not)
It depends only (mainly?) on server. Some issue with mach3.
It's quite strange because I noticed some games counted and some not. About 4 games on mach3 were counted since my observation started. (recently, no one knows why exactly these games. Resign or last base destroing makes no difference.)
But 10-12 not counted.
Every bigger 5v5 game on planet2 was successfully counted.
question for developers:
I wonder if is here any way or process how to "re-counted" old successfully stored XML files manually. (for games which was not counted)
Or re-generate leaderboard stats since some date including these not automatically counted XMLs.
Is it possible?
Posted: Fri Dec 30, 2011 1:12 pm
by sgt_baker
ShyLittleGuy wrote:QUOTE (ShyLittleGuy @ Dec 30 2011, 09:45 AM) question for developers:
I wonder if is here any way or process how to "re-counted" old successfully stored XML files manually. (for games which was not counted)
Or re-generate leaderboard stats since some date including these not automatically counted XMLs.
Is it possible?
Yes, that's entirely possible assuming that the ASGS database isn't peppered with bad data (something dodgy seems to be happening on the game servers, not the ASGS servers).
When we've found the bug and fixed it, we'll have to investigate just how severely it's affected the data saved in the database, and arrive at a decision as to whether we recalc stats or not based on the above.
Regards,
Baker
Posted: Fri Apr 13, 2012 11:10 pm
by pkk
Seems like I located the problem with TE's help.