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Posted: Sat Feb 23, 2013 9:20 am
by MrChaos
Don't bother Baker is my advice. No one even bothered code up a corrected blance system. Fwiw TE advocated @#(!canning AllegSkills during my ZL days. My guess is they are easing the community into an arbitary points based system in hopes of broadening interest via a Skinner Box approach.

For the record: I still really like Backtrak, I'm not even hinting let alone suggesting there is anything underhanded, and Back is welcome to do as he pleases even if I think it is not the right approach.

Posted: Sat Feb 23, 2013 10:48 am
by sgt_baker
I'm certainly not losing any sleep over this. :)

Posted: Sat Feb 23, 2013 4:56 pm
by MrChaos
sgt_baker wrote:QUOTE (sgt_baker @ Feb 23 2013, 05:48 AM) I'm certainly not losing any sleep over this. :)
Zzzzzzzzzzzzz ;)

Posted: Sat Feb 23, 2013 5:19 pm
by BackTrak
I'd be happy to help, I have to access to the procs, and I can apply updates. Sgt Baker, if I send you the procs, would you care to poke around? Is there anything else you would need? PM me your current email if you're interested.


MrC, I'm not looking to replace AS as the balance data provider, I'm just looking to add some fun to the leader board. If no one likes it in a few months, then maybe I'll try something new. Or maybe someone else will add their own fun sauce to ACSS (it's open source, don'tcha know!), and we can try that out too. So on this one, we might be going to bed with backs turned, but I'm sure we'll be spooning in the morning. :lol: :iluv:

Posted: Sat Feb 23, 2013 6:13 pm
by MrChaos
BackTrak wrote:QUOTE (BackTrak @ Feb 23 2013, 12:19 PM) I'd be happy to help, I have to access to the procs, and I can apply updates. Sgt Baker, if I send you the procs, would you care to poke around? Is there anything else you would need? PM me your current email if you're interested.


MrC, I'm not looking to replace AS as the balance data provider, I'm just looking to add some fun to the leader board. If no one likes it in a few months, then maybe I'll try something new. Or maybe someone else will add their own fun sauce to ACSS (it's open source, don'tcha know!), and we can try that out too. So on this one, we might be going to bed with backs turned, but I'm sure we'll be spooning in the morning. :lol: :iluv:
!No! Mi amigo no problemo

Fair enough not replacing AS any chance you can code autobalance? The idea of a fellow Dobbie porn fan and Bakertine love sammich is quite an appealing to me tbt

Posted: Sun Feb 24, 2013 3:32 am
by BackTrak
I'd love to give it a shot mrC, did you or baker have any pseudo code, or anything that would show how mu and sigma would work in the system?

Also, I'm quite constrained on time at the moment. I'm in one of those shiny hay making moments, and its really keeping the clamps on my free time until august. No reason why we can't start planning on it tho! ;)

Posted: Sun Feb 24, 2013 4:19 am
by MrChaos
BackTrak wrote:QUOTE (BackTrak @ Feb 23 2013, 10:32 PM) I'd love to give it a shot mrC, did you or baker have any pseudo code, or anything that would show how mu and sigma would work in the system?

Also, I'm quite constrained on time at the moment. I'm in one of those shiny hay making moments, and its really keeping the clamps on my free time until august. No reason why we can't start planning on it tho! ;)
Understand. Atm I'm working 80-100 hours a week and flying about the planet myself (cat just forgave me for the last business trip ( finally climbed into my lap for a pet-n-purr session 16 hours after my return or six weeks in cat time. That makes for one pissed off cat ;) ). Things change as life happens so let me know what you need and I can see what I can do. Anyhoo Baker had something ginned up at one point. There are "complications" which we can discuss if you want, if when you want. I get its all voluntary and its what YOU feel like working on... life permitting.

MrChaos

edit: After rereading my response to Baker I wish it was more gentle. I think I might have drug some work mud on my shoes and got the forum carpet all dirty.

Posted: Thu Feb 28, 2013 6:27 pm
by SunTzu
Photoshop and some moore old forum graphics gave these as an example;









And some generic rank images instead of specific ranks (rough drafts of course);
*Rank image for display purpose only, based on the actualy 50 (not 30) ranks in use.

Pilot Rank 0-9


Pilot Rank 10-19


Pilot Rank 20-29


Pilot Rank 30-39


Pilot Rank 40-50



Comm Rank 0-9


Comm Rank 10-19


Comm Rank 20-29


Comm Rank 30-39


Comm Rank 40-50

Posted: Thu Feb 28, 2013 7:20 pm
by SunTzu
Saw this that showed the old 30 versus the actual 50 ranks used.
Badp wrote:QUOTE (Badp @ Jul 15 2009, 08:02 AM)

Also Baker made a comment on the options;
sgt_baker wrote:QUOTE (sgt_baker @ Jul 15 2009, 12:28 PM) a) Just make the existing bands wider by adding numbers: Expert10, 11 and so on, or
b) Create two (or more or less) newly names bands with sensible names.
c) Change the distribution of the current/new bands to more accurately reflect the number of players in any given band.
I kind of like a meesh of two options, add the extra rank bands and then change display rank similar to option C above but more elegantly by taking the average skill of players and modify a player to that number. I think originally rank 15 vet1 was considered to be the average, so tie everything to that (or in the 50 rank scale below to rank 20). Anyway failing that option C on it's own is much better than our current.

0-9 Novice
10-19 Recruit
20-29 Veteran
30-39 Elite
40+ Mythic (these are nearly impossible to get)

Posted: Mon Mar 04, 2013 3:37 pm
by jbansk
Tyrh wrote:QUOTE (Tyrh @ Feb 28 2013, 03:20 PM) 0-9 Novice
10-19 Recruit
20-29 Veteran
30-39 Elite
40+ Mythic (these are nearly impossible to get)
And...If all of that was pinned to each player, it would still be meaningless, useless and irrelevant information to the Commander and the other Players.

A team is best built and maintained by assembling the proper elements necessary to support the strategy / tactics to be used. That can only be achieved by knowing WHAT the player is capable of, and likely to be doing, in game.