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Posted: Tue Dec 20, 2011 10:40 am
by pkk
pkk wrote:QUOTE (pkk @ Dec 19 2011, 02:19 PM)

Code: Select all

    <StartTime>2011-12-18T17:59:14+00:00</StartTime>
    <EndTime>2011-12-18T17:59:14+00:00</EndTime>
WTF?!

Posted: Tue Dec 20, 2011 10:54 am
by JimmyNighthawk
Even a broken clock runs two times correctly per day, pkk - do not worry too much about. :lol:

Posted: Tue Dec 20, 2011 7:40 pm
by ShyLittleGuy
Next game I played - link HERE

End about 20:33 GMT+1
Yellow have won.
I am trying to post info about games which I played to share exact information.
Maybe we can find something what really happens with data and XMLs.

Posted: Fri Dec 23, 2011 5:52 pm
by ShyLittleGuy
pkk,

beyondpower has some suggestion. Resigned games are not counted. If I remember well it can be true.
Because that 2 squad games I played ended with last garrison capture and garrison bomb.
So no resign and counted on mach3 properly.

And reg. (for me night) games are useally not counted.
Maybe reason is that they are RESIGNED almost everytime.

Would you be so kind as to prove it?
Thanks

(Maybe that's it. Because I played only on mach3 and I have counted 2 more games. Maybe 2 games which was eneded regularly by last station bomb or capturing.)

Posted: Fri Dec 23, 2011 6:14 pm
by pkk
Only someone with access to the ASGS/stats database can tell you if resigns get counted or not.

From my point of view they should count...

Code: Select all

  <Game>
    <GameID>1</GameID>
    <GameName>main</GameName>
    <CoreFile>cc_12</CoreFile>
    <MapName>HiHigher</MapName>
    <SquadGame>false</SquadGame>
    <Conquest>true</Conquest>
    <DeathMatch>false</DeathMatch>
    <DeathmatchGoal>0</DeathmatchGoal>
    <FriendlyFire>false</FriendlyFire>
    <RevealMap>false</RevealMap>
    <AllowDevelopments>true</AllowDevelopments>
    <AllowShipyards>false</AllowShipyards>
    <AllowDefections>false</AllowDefections>
    <InvulnerableStations>false</InvulnerableStations>
    <StatsCount>false</StatsCount>
    <MaxImbalance>-1</MaxImbalance>
    <StartingMoney>1</StartingMoney>
    <TotalMoney>1.15</TotalMoney>
    <Resources>3</Resources>
    <StartTime>2011-12-23T15:04:28+00:00</StartTime>
    <EndTime>2011-12-23T17:10:43+00:00</EndTime>
  </Game>
  <Team>
    <TeamID>0</TeamID>
    <GameID>1</GameID>
    <TeamNumber>0</TeamNumber>
    <TeamName>Team 1</TeamName>
    <Commander>grarrgrarr@sysx</Commander>
    <Faction>Ga'Taraan</Faction>
    <ResearchedStarbase>false</ResearchedStarbase>
    <ResearchedSupremacy>true</ResearchedSupremacy>
    <ResearchedTactical>false</ResearchedTactical>
    <ResearchedExpansion>true</ResearchedExpansion>
    <ResearchedShipyard>false</ResearchedShipyard>
    <Won>false</Won>
  </Team>
  <Team>
    <TeamID>1</TeamID>
    <GameID>1</GameID>
    <TeamNumber>1</TeamNumber>
    <TeamName>Team 2</TeamName>
    <Commander>zero44</Commander>
    <Faction>Dreghklar</Faction>
    <ResearchedStarbase>false</ResearchedStarbase>
    <ResearchedSupremacy>true</ResearchedSupremacy>
    <ResearchedTactical>false</ResearchedTactical>
    <ResearchedExpansion>true</ResearchedExpansion>
    <ResearchedShipyard>false</ResearchedShipyard>
    <Won>true</Won>
  </Team>
  <ChatLog>
    <GameID>1</GameID>
    <ChatTime>2011-12-23T17:10:43+00:00</ChatTime>
    <SpeakerName>HQ</SpeakerName>
    <TargetName>Team</TargetName>
    <Text>boe's proposal to resign has passed.  ( 4 for 1 abstained)</Text>
  </ChatLog>
  <ChatLog>
    <GameID>1</GameID>
    <ChatTime>2011-12-23T17:10:43+00:00</ChatTime>
    <SpeakerName>HQ</SpeakerName>
    <TargetName>All</TargetName>
    <Text>Team 1 is no more.</Text>
  </ChatLog>

Code: Select all

12/23/2011 5:10:43 PM: boe's Resign proposal logged.
12/23/2011 5:10:43 PM: Chat logged.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Chat Event received
12/23/2011 5:10:43 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:43 PM: Chat logged.
12/23/2011 5:10:43 PM: GameEnded Event received from game 23
12/23/2011 5:10:43 PM: GameEnded Event waiting to lock GameData...
12/23/2011 5:10:43 PM: Tabulating durations for 5 TeamMembers...
12/23/2011 5:10:43 PM: Game 23 Ended.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:43 PM: GameOver Event received from game 23
12/23/2011 5:10:43 PM: GameOver Event waiting to lock GameData...
12/23/2011 5:10:43 PM: Game 23 is reset, and its data queued for posting
12/23/2011 5:10:43 PM: Game data ready to post. Sending to ASGS...
12/23/2011 5:10:45 PM: Chat Event received
12/23/2011 5:10:45 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:45 PM: Chat logged.
12/23/2011 5:10:45 PM: Chat Event received
12/23/2011 5:10:45 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:45 PM: Chat logged.
12/23/2011 5:10:45 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:47 PM: Chat Event received
12/23/2011 5:10:47 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:47 PM: Chat logged.
12/23/2011 5:10:47 PM: Chat Event received
12/23/2011 5:10:47 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:47 PM: Chat logged.
12/23/2011 5:10:48 PM: PlayerLeftTeam event received.
12/23/2011 5:10:48 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:50 PM: PlayerLeftTeam event received.
12/23/2011 5:10:50 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:52 PM: Chat Event received
12/23/2011 5:10:52 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:52 PM: Chat logged.
12/23/2011 5:10:52 PM: PlayerLeftTeam event received.
12/23/2011 5:10:52 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:52 PM: Chat Event received
12/23/2011 5:10:52 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:52 PM: Chat logged.
12/23/2011 5:10:53 PM: Chat Event received
12/23/2011 5:10:53 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:53 PM: Chat logged.
12/23/2011 5:10:53 PM: Chat Event received
12/23/2011 5:10:53 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:53 PM: Chat logged.
12/23/2011 5:10:54 PM: Chat Event received
12/23/2011 5:10:54 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:54 PM: Chat logged.
12/23/2011 5:10:56 PM: PlayerLeftTeam event received.
12/23/2011 5:10:56 PM: Error processing : Specified cast is not valid.
12/23/2011 5:10:56 PM: Chat Event received
12/23/2011 5:10:56 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:56 PM: Chat logged.
12/23/2011 5:10:56 PM: Chat Event received
12/23/2011 5:10:56 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:56 PM: Chat logged.
12/23/2011 5:10:59 PM: Chat Event received
12/23/2011 5:10:59 PM: Chat Event waiting to lock GameData...
12/23/2011 5:10:59 PM: Chat logged.
12/23/2011 5:11:01 PM: Chat Event received
12/23/2011 5:11:01 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:01 PM: Chat logged.
12/23/2011 5:11:01 PM: Chat Event received
12/23/2011 5:11:01 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:01 PM: Chat logged.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: Chat Event received
12/23/2011 5:11:02 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:02 PM: Chat logged.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:02 PM: PlayerLeftTeam event received.
12/23/2011 5:11:02 PM: Error processing : Specified cast is not valid.
12/23/2011 5:11:03 PM: Chat Event received
12/23/2011 5:11:03 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:03 PM: Chat logged.
12/23/2011 5:11:03 PM: Chat Event received
12/23/2011 5:11:03 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:03 PM: Chat logged.
12/23/2011 5:11:04 PM: Chat Event received
12/23/2011 5:11:04 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:04 PM: Chat logged.
12/23/2011 5:11:05 PM: Chat Event received
12/23/2011 5:11:05 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:05 PM: Chat logged.
12/23/2011 5:11:05 PM: PlayerLoggedOut event received.
12/23/2011 5:11:05 PM: PlayerLeftTeam event received.
12/23/2011 5:11:06 PM: Ignoring unhandled event: EventID_LogoutServer
12/23/2011 5:11:07 PM: Chat Event received
12/23/2011 5:11:07 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:07 PM: Chat logged.
12/23/2011 5:11:07 PM: Chat Event received
12/23/2011 5:11:07 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:07 PM: Chat logged.
12/23/2011 5:11:08 PM: Chat Event received
12/23/2011 5:11:08 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:08 PM: Chat logged.
12/23/2011 5:11:11 PM: Chat Event received
12/23/2011 5:11:11 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:11 PM: Chat logged.
12/23/2011 5:11:12 PM: Game #143021 Posted: main's game has completed.  Game#: 143021
12/23/2011 5:11:12 PM: Chat Event received
12/23/2011 5:11:12 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:12 PM: Chat logged.
12/23/2011 5:11:12 PM: Chat Event received
12/23/2011 5:11:12 PM: Chat Event waiting to lock GameData...
12/23/2011 5:11:12 PM: Chat logged.
12/23/2011 5:11:12 PM: Game written to disk: 2011.12.23_17.11-Game 143021.xml

Posted: Fri Dec 23, 2011 6:34 pm
by ShyLittleGuy
I noticed 2 games counted today - resigns too.
Is it possible that this bug is fixed?

Pkk you was fixing or changing something in code or so?

Posted: Fri Dec 23, 2011 6:57 pm
by pkk
ShyLittleGuy wrote:QUOTE (ShyLittleGuy @ Dec 23 2011, 07:34 PM) Pkk you was fixing or changing something in code or so?
I haven't changed anything during the past two months.

Posted: Fri Dec 23, 2011 7:44 pm
by JimmyNighthawk
What did u change in the past before past of the last to of then?
Explain us!

Posted: Fri Dec 23, 2011 7:56 pm
by pkk
JimmyNighthawk wrote:QUOTE (JimmyNighthawk @ Dec 23 2011, 08:44 PM) What did u change in the past before past of the last to of then?
Explain us!
Recompiled Allegiance server, because server was running in debug mode. Before that I recompiled the server to close a bug allowing Imago to crash the server.

Posted: Fri Dec 23, 2011 11:31 pm
by link120
Tigereye wrote:QUOTE (Tigereye @ Dec 13 2011, 05:58 PM) Lukass,

Your primary callsign has had 1,298 rank updates applied to it over the 1,298 games you've played.
The last rank update was applied on Dec 5 2011 5:53PM Eastern time after gameID #142428 which was named "just a main…"
The only events recorded for that game by your player are join game, join team, leave team, leave game. Looks like you didn't do much in that last game you played.

k10, your primary callsign has had 1,319 rank updates applied to it over the 1,319 games you've played.
The last rank update was applied on Dec 11, 2011 @ 2:00PM Eastern time during GameID#142653 which was named "main"
You were killed 4 times, and you killed 11 players.

All of these appear to be recorded successfully.

Does anyone else think this is still not working properly? Why/why not? Please please please please answer the Why/WhyNot if you reply. i.e.: "I don't think it works because I know I killed a bunch of ppl in that game yet my killcount did not rise"

I need specific facts to look up in order to verify, as notjarvis said.

Has the leader board updated at all since yesterday?
Have killcounts, timeingame, and other metrics increased as expected?

--TE
How about
you
login
play a game
and see for yourself

Pick ANY game that I've done today, and you'll see it didnt count.