Posted: Wed Jan 19, 2011 8:20 am
Yeah the dreg models look awesome. I haven't played with the TF models or IC fig hitboxes yet. I also haven't seen the OH turret perk in action yet but I'm interested to see this. Getting a good pilot/gunner would seem OP in the early game vs enemy economies, but we'll see.
BIOS taking another nerf is upsetting but I'm biasm since I love their ints so much (BIOS ints were also nerfed the same way in XC).
I don't know why anyone would care about a nerf to gauss as it's a novelty tech that has no bearing on the game at all. The way in which this nerf came about doesn't concern me since it's such an unimportant tech to begin with.
Nerfing PP in the way it was done seems relatively ineffective to me. The reason I thought pps were OP (as they were) is because it was so easy to use them to find scouts hiding in enemy sectors. I'd like to see them act as a "pulse" (1 second) or have their range nerfed. Having a pp2 seems like a bandaid to the problem since people will just buy pp2 if they are concerned with scouts eyeing their stuff.
Besides HK2/3 I don't think SY should be nerfed.
Good work overall. It's nice to have people working on these things. A more public community oriented way of deciding things would be beneficial for a community core... but of course that might be much more difficult since people have varying ideas of balance. The CC team should perhaps make a draft version of changes proposed and post it publicly a couple weeks before the changes are planned to be implemented so that any overwhelming objection could be processed, while weeding out the idiotic posts. /2c
BIOS taking another nerf is upsetting but I'm biasm since I love their ints so much (BIOS ints were also nerfed the same way in XC).
I don't know why anyone would care about a nerf to gauss as it's a novelty tech that has no bearing on the game at all. The way in which this nerf came about doesn't concern me since it's such an unimportant tech to begin with.
Nerfing PP in the way it was done seems relatively ineffective to me. The reason I thought pps were OP (as they were) is because it was so easy to use them to find scouts hiding in enemy sectors. I'd like to see them act as a "pulse" (1 second) or have their range nerfed. Having a pp2 seems like a bandaid to the problem since people will just buy pp2 if they are concerned with scouts eyeing their stuff.
Besides HK2/3 I don't think SY should be nerfed.
Good work overall. It's nice to have people working on these things. A more public community oriented way of deciding things would be beneficial for a community core... but of course that might be much more difficult since people have varying ideas of balance. The CC team should perhaps make a draft version of changes proposed and post it publicly a couple weeks before the changes are planned to be implemented so that any overwhelming objection could be processed, while weeding out the idiotic posts. /2c